Base Stats: Base Health: 595 (+47) Health Regen: 0.99 (+0.08) Base Mana: 293 (+25) Mana Regen: 1.08 (+0.08) Ability Defense: 30 Basic Defense: 15 (+1.5) Basic Attack Damage: 52.9 (+1.2) Attacks Per Second: 1.11 (+1.1%) Movement Speed: 655
Ranged | Durable | Attacker | Controller | Sieger
July 18th, 2017
Basic Attack Damage
Attacks per Second
After hundreds of failed attempts, the 348th was a perfect success. Zinx was born. Zinx utilizes her mana to be extremely durable and deal deadly damage over time to her enemies. Zinx relies on mana to both take and deal damage. When playing Zinx, you must balance taking damage, casting abilities and utilizing your passive to regenerate mana. If you focus on casting your abilities, you won't have mana to tank damage, and if you tank too much damage you won't have mana to cast abilities. It's important to maintain a perfect balance to surgically dismantle your enemies. Be careful when taking damage, if you don't have mana to pay for the damage, you'll pay with your life.
Ranged basic attack dealing Basic Damage.
Zinx charges her gun and fires downward. When the projectile hits the ground it creates a field of energy, deals Ability Damage and applies -25/-40% Movement SpeedSlow for 2 seconds on direct hit. Leaves an AOE that deals Ability Damage over 4 seconds. Takes 0.75s to reach maximum charge. Can be fired early to create a smaller field.
Ability Damage: 59/88/117/146 Ability Damage Over Time: 117/176/234/293 Duration: 8 ticks over 4 seconds Cooldown: 10 Slow Duration: 2
Power Scaling: 1.04 Damage over Time Power Scaling: 2.09 Mana Cost: 80/100/120/140 Movement Speed Slow: 25/30/35/40%
Toggle: Zinx toggles her pistol into an empowered state. While empowered her Pistol Shots cost -35/-53 Mana per shot and apply Ability Damage over 3 seconds to enemies.
Ability Damage: 53/76/99/123 Mana Cost per shot: 35/41/47/53
Power Scaling: 0.72 Duration: 6 ticks over 3 seconds
Medium range projectile that deals Ability Damage. After hitting an enemy ricochets to the nearest enemy in a 650 unit radius. The first enemy hit is Stun for 1.2 seconds. Enemies hit by the ricochet are Stun for 0.25 seconds longer than the last enemy. Ricochets increase per level. Will not ricochet to previous targets.
Ability Damage: 82/129/176/222 Mana Cost: 80/100/120/140 Maximum Ricochet: 2/4/6/8 Stun Duration Bonus per ricochet: 0.2
Power Scaling: 1.67 Cooldown: 14 Initial Stun Time: 1.2
Active: Zinx toggles a defensive barrier around her body. While in this state Zinx heals 30% of all damage dealt to her and removes Mana based on the damage received.
Passive: Zinx gains Mana Regen proportional to her missing Mana.
Damage Healed: 30% Mana Regen Bonus: 3.5%
Mana per Health: 1/0.75/0.5
Will Heal damage post Armor Mitigation.
Will Heal damage pre Card Mitigation. (Arcane Dancer, Yomi Guardian)
Will Heal damage done to Shields.
Does not Heal self inflicted damage. (Warlock's Burden, Withering Shadow, Sorvukk Initiate)
However it will Heal for damage from the above Cards, if they are being used by another Hero against Zinx.
Denies the rumor that she ever had a tail.
Believes that precision and process saves lives.
Dislikes most people, but feels compelled to help them anyway.
We are making a few balance adjustments to Zinx. These changes will improve her overall health as we approach the new gameplay experience in V42. Zinx was intentionally designed for the new item system, and we feel like she needs some help over the next two weeks.
Base mana increased from 240 to 260
Mana per level increased from 53 to 58
Kitty Claws mana cost decreased from 60/80/100/120 to 24/32/40/48
Dirty Healing mana regen increased from 2/4/6% to 4/6/8% of missing mana