After hundreds of failed attempts, the 348th was a perfect success. Zinx was born. Zinx utilizes her mana to be extremely durable and deal deadly damage over time to her enemies.
Kitty Claws will augment Zinx's basic attacks, causing them to apply a damage over time effect. This kitty can have multiple of these DoT effects going at a time, as long as she keeps landing her basic attacks. One stack isn't deadly, but keeping several stacks on a target can easily cause them to flatline. Ricochet Stun is a skillshot with unique properties. The projectile will stun whomever it hits, then ricochet and find a new target within a small radius, stunning that enemy. It will then bounce more times, stunning each enemy longer than the last. The number of bounces is based on the level of the ability. Bad Medicine allows Zinx to release a devastating wave of energy, that deals damage over time to enemies caught in it's path. The length of the wave increases the longer you charge the ability. This is Zinx's primary tool of waveclear, and the damage can add up if enemies stay in the area of effect too long. And finally, your Ultimate is Dirty Healing, which comes with an active and passive component. While active, Zinx will consume mana to instantly heal herself for 50% of any damage taken. The passive component grants Zinx bonus mana regen, based on a percent of her missing mana. Dirty Healing can make Zinx very durable, allowing her to taint tons of damage, as long as she has the mana to do so.
Zinx relies on mana to both take and deal damage. When playing Zinx, you must balance taking damage, casting abilities and utilizing your passive to regenerate mana. If you focus on casting your abilities, you won't have mana to tank damage, and if you tank too much damage you won't have mana to cast abilities. It's important to maintain a perfect balance to surgically dismantle your enemies. Be careful when taking damage, if you don't have mana to pay for the damage, you'll pay with your life. Clog your enemies to pieces, as Zinx.
|Ranged basic attack dealing Basic Damage.|
|Basic Attack Damage: 52.9||Damage Increase per Level: 1.22|
|Toggle: Zinx toggles her pistol into an empowered state. While empowered her Pistol Shots cost -60|
|Ability Damage: 35/56/77/98|
Mana Cost per shot: 35/41/47/53
|Power Scaling: 0.75|
Duration: 6 ticks over 3 seconds
- Will Heal damage post Armor Mitigation.
- Will Heal damage pre Card Mitigation. (Arcane Dancer, Yomi Guardian)
- Will Heal damage done to Shields.
- Does not Heal self inflicted damage. (Warlock's Burden, Withering Shadow, Sorvukk Initiate)
- However it will Heal for damage from the above Cards, if they are being used by another Hero against Zinx.
- Denies the rumor that she ever had a tail.
- Believes that precision and process saves lives.
- Dislikes most people, but feels compelled to help them anyway.
| Aurora ● Countess ● Crunch ● Dekker ● Drongo ● Feng Mao ● Gadget |
Gideon ● Greystone ● GRIM.exe ● Grux ● Howitzer ● Iggy & Scorch
Kallari ● Khaimera ● Kwang ● Lt. Belica ● Morigesh ● Murdock ● Muriel
Narbash Phase ● Rampage ● Revenant ● Riktor ● Serath ● Sevarog
Shinbi Sparrow ● Steel ● The Fey ● TwinBlast ● Wraith ● Wukong
Yin ● Zinx