Hero Portrait Zinx Traits: Ranged | Durable | Attacker | Controller | Sieger
Release Date: July 18th, 2017
Difficulty: Intermediate
Base Stats Overview:
Basic Damage - 4
Ability Damage - 6
Durability - 8
Mobility - 2

Base Stats:
Base Health: 595 (+46.8)
Health Regen: 0.99 (+0.08)
Base Mana: 292.5 (+25.5)
Mana Regen: 1.08 (+0.08)
Ability Defense: 30
Basic Defense: 21.1 (+1.3)
Basic Attack Damage: 53.92 (+1.22)
Attacks Per Second: 1.11 (+1.1%)
Movement Speed: 695

After hundreds of failed attempts, the 348th was a perfect success. Zinx was born. Zinx utilizes her mana to be extremely durable and deal deadly damage over time to her enemies. 

Kitty Claws will augment Zinx's basic attacks, causing them to apply a damage over time effect. This kitty can have multiple of these DoT effects going at a time, as long as she keeps landing her basic attacks. One stack isn't deadly, but keeping several stacks on a target can easily cause them to flatline. Ricochet Stun is a skillshot with unique properties. The projectile will stun whomever it hits, then ricochet and find a new target within a small radius, stunning that enemy. It will then bounce more times, stunning each enemy longer than the last. The number of bounces is based on the level of the ability. Bad Medicine allows Zinx to release a devastating wave of energy, that deals damage over time to enemies caught in it's path. The length of the wave increases the longer you charge the ability. This is Zinx's primary tool of waveclear, and the damage can add up if enemies stay in the area of effect too long. And finally, your Ultimate is Dirty Healing, which comes with an active and passive component. While active, Zinx will consume mana to instantly heal herself for 50% of any damage taken. The passive component grants Zinx bonus mana regen, based on a percent of her missing mana. Dirty Healing can make Zinx very durable, allowing her to taint tons of damage, as long as she has the mana to do so.

Zinx relies on mana to both take and deal damage. When playing Zinx, you must balance taking damage, casting abilities and utilizing your passive to regenerate mana. If you focus on casting your abilities, you won't have mana to tank damage, and if you tank too much damage you won't have mana to cast abilities. It's important to maintain a perfect balance to surgically dismantle your enemies. Be careful when taking damage, if you don't have mana to pay for the damage, you'll pay with your life. Clog your enemies to pieces, as Zinx.


Ability Pistol Shot Pistol Shot
Ranged basic attack dealing Basic Damage.
Basic Attack Damage: 52.9 Damage Increase per Level: 1.22

Ability Bad Medicine Bad Medicine
Zinx charges her gun and fires downward. When the projectile hits the ground it creates a field of energy, deals Ability Damage on direct hit and leaves an AOE that deals Ability Damage over 4 seconds. Takes .75s to reach maximum charge. Can be fired early to create a smaller field.
Ability Damage: 58.5/87.75/117/146.25
Ability Damage Over Time: 117/175.5/234/292.5
Duration: 8 ticks over 4 seconds
Cooldown: 10
Power Scaling: 1.04464
Damage over Time Power Scaling: 2.08929
Mana Cost: 80/100/120/140

Ability Kitty Claws Kitty Claws
Toggle: Zinx toggles her pistol into an empowered state. While empowered her Pistol Shots cost -60
Ability Damage: 35/56/77/98
Mana Cost per shot: 35/41/47/53
Power Scaling: 0.75
Duration: 6 ticks over 3 seconds

Ability Ricochet Stun Ricochet Stun
Medium range projectile that after hitting an enemy ricochets to the nearest enemy in a 650 unit radius. The first enemy hit is stunned for 1 seconds. Enemies hit by the ricochet are stunned for .25 seconds longer than the last enemy. Ricochets 2/4/6/8 times. Will not ricochet to previous targets.
Ability Damage: 0
Cooldown: 14
Initial Stun Time: 0.75/1.0/1.25/1.5
Mana Cost: 80/100/120/140
Maximum Ricochet: 2/4/6/8
Stun Duration Bonus per ricochet:: 0.25

Ability Dirty Healing Dirty Healing
Toggle: Zinx toggles a defensive barrier around her body. While in this state Zinx heals 50% of all damage dealt to her and removes Mana based on the damage received

Passive: Zinx gains Mana Regeneration proportional to her missing Mana.

Damage Healed: 50%
Mana Regen Bonus: 3.5%
Mana per Health: 1.1/1/0.9


  • Will Heal damage post Armor Mitigation.
  • Will Heal damage pre Card Mitigation. (Arcane Dancer, Yomi Guardian)
  • Will Heal damage done to Shields.
  • Does not Heal self inflicted damage. (Warlock's Burden, Withering Shadow, Sorvukk Initiate)
  • However it will Heal for damage from the above Cards, if they are being used by another Hero against Zinx.


  • Denies the rumor that she ever had a tail.
  • Believes that precision and process saves lives.
  • Dislikes most people, but feels compelled to help them anyway.



Template:Zinx Skins

Change Log

Template:Zinx Patch Notes

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