The White Camps are small camps of neutral monsters. They contain a single large minion. During the next respawn time, an additional small white minion will spawn (if the Large Minion is alive), up to 2 small minions in a single camp. If the large minion is dead, he will always spawn first. They appear in Legacy and in Monolith.

The White Camp spawns at 1:00 minute mark, and respawn/reinforce at 2:20, 4:00, etc.

Base Stats (Large Guardian)

Base Health 1100
Health Regen Instant when out of combat
Damage 13
Movement Speed ??
Basic Attack Armor 20
Attack Speed 0.7
Ability Armor 40
Experience 52
Gold 215

Base Stats (Small Guardian)

Base Health 280
Health Regen Instant when out of combat
Damage 4
Movement Speed ??
Basic Attack Armor 20
Attack Speed 0.5
Ability Armor 40
Experience 20
Gold 75
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed
Attack Attack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeBasic and Ability Damage
Disables, debuffs and status effects BlightKnock BackKnock UpPurifyRecallRootShadow PlaneShieldShredSilenceSlowStasisStunTeleport
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainInhibitorJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingLanePushingTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode

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