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The White Camps are small camps of neutral monsters. They contain a single large minion. During the next respawn time, an additional small white minion will spawn (if the Large Minion is alive), up to 2 small minions in a single camp. If the large minion is dead, he will always spawn first. They appear in Legacy and in Monolith.

The White Camp spawns at 1:00 minute mark, and respawn/reinforce at 2:20, 4:00, etc.

Base Stats (Large Guardian)

Base Health 980
Health Regen Instant when out of combat
Damage 13
Movement Speed ??
Basic Attack Armor 20
Attack Speed 0.7
Ability Armor 40
Experience 42
Gold 150

Base Stats (Small Guardian)

Base Health 280
Health Regen Instant when out of combat
Damage 4
Movement Speed ??
Basic Attack Armor 20
Attack Speed 0.5
Ability Armor 40
Experience 15
Gold 50
Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes CardsCooldownCooldown ReductionExperienceJumpGoldHealthManaMovement Speed
Attack Attack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeBasic and Ability Damage
Disables, debuffs and status effects Buffs (River Buffs/Green Buff/Gold Buff/Orb Prime Buff) ● BlightKnock BackKnock UpPurifyRecallRootShadow PlaneShieldShredSilenceSlowStasisStunTeleport
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainInhibitorJump PadMinionsNeutral MonstersRaptorsTowerWardsWhite Camp
Gameplay GankingHarassmentInitiatingJunglingLanePushingTraits
Legacy Red CampBlue CampBlack CampAltarAmber LinkHarvester (Harvester Keys) ● Shadow PadsTravel Mode

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