A tower is an offensive device that exists inside a lane. In Paragon, there are two towers in each lane. Their primary purpose is to attack minions of the opposing team. The tower will switch to an enemy player if they attack a player on the same side as the tower or if there are no minions in the area. Players can detach themselves from the tower's energy beam by moving out of range, then safely reengage it by following their team's minions back in.
Towers are destructible and should be targeted by enemy players while it is distracted by minions. The energy beam can do considerable damage over time so attempting to take out a tower solo is not recommended unless it is already at low health.
Destroying a tower gives Experience to all nearby Heroes and grants Gold. Towers have a visible health bar as well as an indicator bar, showing how many enemy minions are currently in range of the tower. Destroying the tower and pushing through the lanes is key to victory. The towers do not respawn at any time during the match.
|Tower Type||Health||Damage||Basic Armor||Ability Armor||Attack Speed||Gold (global)||Gold (last hit)||Tower Radius|
|Outer Tower||2800||200||50 (120 before 5 minutes)||1000||1||200||300||1600|
|Hero||Abilities ● Affinities (Death/Chaos/Growth/Knowledge/Order) ● Aura ● Basic and Ability Armor ● Attributes (Agility/Vitality/Intellect) ● Cards ● Cooldown ● Cooldown Reduction ● Experience ● Jump ● Gems ● Gold ● Health ● Mana ● Movement Speed|
|Attack||Attack Speed ● Basic Attack ● Basic Attack Time ● Basic Attack Modifiers ● Damage over time ● Basic and Ability Damage|
|Disables, debuffs and status effects||Blight ● Knock Back ● Knock Up ● Purify ● Recall ● Root ● Shadow Plane ● Shield ● Shred ● Silence ● Slow ● Stasis ● Stun ● Teleport|
|World||Agora ● Minimap ● Backdoor Protection ● Core ● Fog Walls ● Fountain ● Inhibitor ● Jump Pad ● Minions ● Neutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● Tower ● Wards|
|Gameplay||Ganking ● Harassment ● Initiating ● Jungling ● Lane ● Pushing ● Traits|
|Legacy||Red Camp ● Blue Camp ● Altar ● Amber Link ● Harvester (Harvester Keys) ● Raptors ● Shadow Pads ● Travel Mode|