A tower is an offensive device that exists inside a lane. In Paragon, there are two towers in each lane. Their primary purpose is to attack minions of the opposing team. The tower will switch to an enemy player if they attack a player on the same side as the tower or if there are no minions in the area. Players can detach themselves from the tower's energy beam by moving out of range, then safely reengage it by following their team's minions back in.
Towers are destructible and should be targeted by enemy players while it is distracted by minions. The energy beam can do considerable damage over time so attempting to take out a tower solo is not recommended unless it is already at low health.
Destroying a tower gives Experience to all nearby Heroes, drops Amber and give a Card power bonus to the team. Towers have a visible health bar as well as an indicator bar, showing how many enemy minions are currently in range of the tower. Destroying the tower and pushing through the lanes is key to victory. The towers do not respawn at any time during the match.
|Tower Type||Health||Damage||Armor||Attack Speed||Basic Attack Time||Experience when destroyed||Card Experience when destroyed|
|Outer Tower||2800||??||30 (100 before 5 minutes)||100||1.5||52||300 (330 global)|
|Inner Tower||3500||??||45||100||1.5||52||300 (430 global)|