The Fey is a ranged support who brings dynamic utility to the battlefield. Using the power of nature itself, the Fey utilizes her powerful area control abilities to disrupt enemy movement.
The Fey is a lane bully and very powerful early game. Harvest Nettles is a skillshot that will refund the mana cost if it hits an enemy hero. She can land a basic attack and Harvest Nettles for a quick burst of damage in lane. Untamed Growth will cause a plant to bloom at target location, dealing damage over time. Once the plant is fully grown it will deal an extra burst of damage, so it's best to place it in teamfights for maximum polination. Bramble Patch will create a line of vines that slows enemy movement. This is especially effective in tight areas and can be used to block off the enemy's path. And finally her Ultimate is Fly Trap. The Fey grows a massive plant that lashes out and drags enemies back to the plant. This is great for displacing enemies and setting up plays for her team.
Look for opportunities to combo Ultimates with your allies. Fly Trap followed up by a Shield Slam can easily neutralize enemies and allow your team to get the upper hand in fights. Be a force of nature the enemy can't overcome and take over Agora.
Card Focus: Power and Cooldown Reduction
Data in bold is the per level increase of that stat
Small plant that deals Ability Damage in an AOE over 3 seconds. 50% of the damage is dealt over the duration of the ability and the final 50% in a single blow when the plant finishes growing and pops.
Ability Damage: 100/160/220/280 Mana Cost: 85/95/105/115 Duration: 3
Power Scaling: 1.25 Cooldown: 10
Line of thorny brambles that deals Ability Damage and applies a Movement Speed Slow to enemies for 3 seconds.
Ability Damage: 50/90/130/170 Mana Cost: 100/115/130/145 Movement Speed Slow: 280/340/400/460
Power Scaling: 0.3125 Cooldown: 18/16/14/12 Slow Duration: 0.5
Long Range (2000 units) projectile that deals Ability Damage. Refunds Mana cost on enemy hero hit.
Ability Damage: 65/90/115/140 Mana Cost: 60/70/80/90
Power Scaling: 0.9375 Cooldown: 5
A giant plant that grabs nearby enemy Heroes with its vines. After 1.25 seconds the vines pull the Heroes to the plant dealing Ability Damage. The vines break if the plant loses line of sight of the enemy.
Ability Damage: 200/275/350 Mana Cost: 125/200/275 Pull Delay: 1.25