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Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities. Stuns also interrupt spell casts and channeling spells.

Many spells cause stuns, which makes them effective for stopping and killing enemy heroes. Stuns also allow for easier escapes as they temporarily prevent the enemy from pursuing. It is usually considered to be the strongest disable, which is why most stuns do not last for more than a few seconds.

Mechanics
Hero AbilitiesAffinities (Corruption/Fury/Growth/Intellect/Order) ● AuraBasic and Ability ArmorCard ExperienceCard PowerCooldownCooldown ReductionExperienceJumpHealthManaMovement Speed
Cards Cards (Equipment Cards/Prime Helix Cards/Upgrade Cards/Scythes/Siphons/Shadow Wards) ● Card PacksCard StoreWeekly Card Pack Rotation
Attack Attack SpeedBasic AttackBasic Attack TimeBasic Attack Modifiers (Critical Strike (Critical Strike Bonus)/Lifesteal (Spell Lifesteal)/Basic and Ability Armor Penetration) ● Damage over timeBasic and Ability Damage
Disables, debuffs and status effects Buffs (River Buffs/Green Buff/Gold Buff/Orb Prime Buff) ● BleedBlightBurnCleanseFreezeKnock BackKnock UpLife GrantPoisonRecallRootShadow PlaneShieldShredSilenceSlowStasisStunTeleportWeaken
World AgoraMinimapAmberAmber LinkBackdoor ProtectionCoreFog WallsFountainInhibitorJump PadMinionsNeutral MonstersRaptorsTowerWardsWhite Camp
Gameplay GankingHarassmentInitiatingJunglingLanePushingTraits
Legacy Red CampBlue CampBlack CampAltarHarvester (Harvester Keys) ● Shadow PadsTravel Mode

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