Steel is a melee tank who uses his shield to protect his allies. Steel can use his shield defensively to block incoming damage or offensively as a means of crowd control.

Steel can shield himself and allies with his Bulwark, which also slows enemies that pass through it. Charge knocks enemies back in the direction he is moving. His Ultimate, Shield Slam allows Steel to jump into a group of enemies and knock up all of them.

Late game your ability to lock enemies down is crucial. When initiating a fight, target the enemy damage dealers and don't forget Bulwars block enemy projectiles.

Card Focus: Basic Armor, Ability Armor and Health

Base Stats

Data in bold is the per level increase of that stat

Base Health 585 (+79)
Health Regen 2 (+0.3)
Base Mana 200 (+36)
Mana Regen 0.7 (+0.09)
Basic Attack Armor 14 (+1.25)
Ability Armor 20 (+0.75)
Base Attack Time 1.2 (1.02128 at max level)
Attack Speed 100 (+101.25)


Ability Punch Punch
Melee basic attack dealing Basic Attack Damage
Basic Attack Damage: 58
Power Scaling: 0.6
Damage Increase per level: 1
Cleave Damage: 0.2

Ability Bulwark Bulwark
Steel's shield extends and blocks projectiles that passes through the shield. While deployed, Steel cannot turn, but can move normally otherwise. Attacking or reactivating will allow normal movement again. Applies a slow to enemies for 3 seconds.
Duration: 4/5/6/7
Cooldown: 18
Mana Cost: 80/90/100/110

Ability Bull Rush Bull Rush
Steel charges forward, dealing damage and knocking back any enemies he hits.
Charge Distance: 1600
Power Scaling: 0.8
Cooldown: 12
Ability Damage: 75/120/165/210
Mana Cost: 65/70/75/80

Ability Ablative Armor Ablative Armor
Passive: Grants Steel four stacks of Ability Armor. Taking Ability Damage removes one stack. Steel gains one stack every few seconds. This timer is reset whenever he takes new instances of Ability Damage.
Ability Armor per stack: 50/65/80/95
Stack Recharge Duration: 6/5/4/3
Max Stacks: 4

Ability Shield Slam Shield Slam
Steel slams down at a targeted area, knocking up all enemies, dealing damage and also applying a short Stun.
Stun Duration: 2
Power Scaling: 0.9
Cooldown: 90/75/60
Radius: 450
Ability Damage: 210/320/430
Mana Cost: 50/85/120
Range: 900

Hero Cards

Beta players were able to go the Official Paragon website and use the 'Unlock Cards' feature that would allow them to select a Hero 'motivation', thus granting them an exclusive in-game hero specific items. The options for Steel are below.

Icon Card title Motivation Description
Steel Dominance icon Barrier of Will Dominance Armor + buff to nearby allies
Steel Supremacy icon Mind Flow Supremacy Energy + Cooldown Reduction
Steel Victory icon Rally the Troops Victory Attack Speed + buff to nearby allies
Steel Justice icon Divine Shield Justice Divine Shield - Health + Anti Crowd Control

Guides & Decks


  • Understands the concept of mercy, just not as it applies to him.
  • First memory is the bay doors opening in low orbit.
  • Though many follow, denies being a leader.



Steel Default skin

Steel in his original rig, armor, and carbon-flesh.

How to Unlock: Unlocked by default

Steel Challenger skin

Steel dons white armor, first worn in solidarity with Muriel's cause.

How to Unlock: Begin Steel's Master Challenge

Steel Master skin

"I have become war." - Steel

How to Unlock: Obtain the title of Master with Steel

Steel Diesel skin

Stomp on the gas and brace for impact.

How to Unlock: Purchase at the Store for 500 Coins icon or obtain as a Loot Crate drop

Steel Aegis skin

Reforged in time-honored metals, Steel is fit to guard the highest temple.

How to Unlock: Purchase at the Store for 500 Coins icon or obtain as a Loot Crate drop

Steel Doomsday skin

The stars have aligned and the way is open. Doomsday is upon us.

How to Unlock: Purchase at the Store for 1500 Coins icon or obtain through Diamond Chests or as a Ultra Rare Loot Crate drop

Steel Carbon Fiber skin

A single thread accomplishes little. Woven together, they're stronger than steel.

How to Unlock: Awarded by liking the official Paragon Facebook page

Steel Cobalt skin

A true leader keeps his alloy strong...and his finish, bold.

How to Unlock: Awarded through participating in the Total XP Community Event in July 19 - July 25, 2016. Link to event here



Paragon - Steel Overview01:10

Paragon - Steel Overview

Change Log

Update .40.3 - June 6, 2017

  • Ablative Armor
    • Armor Stack counters can no longer be seen through Fog Walls.

Update .38.5 - March 28, 2017

  • Polish and Bug Fixing
    • “Proceed” emote now plays the correct audio.

Update .38.4 - March 21, 2017

  • Added “Proceed” emote to in-game store.

Update .38.3 - March 14, 2017

  • Bulwark
    • No longer occasionally blocks the pull of Grux’s Smash & Grab
  • Force Shield
    • Force Shield builds and becomes active .5 seconds faster

Update .38.2 - March 7, 2017

  • Polish & Bug Fixing
    • Steel's Bulwark ability no longer blocks damage from Shinbi's All-Kill!

Update .38.1 - February 28, 2017

  • Shield Slam
    • Reduced range to 900 from 1500.
    • Reduced radius to 450 from 500.

Update .38 - February 21, 2017

  • Polish & Bug Fixing
    • Fixed a bug where Steel could fly off ledges by using Bull Rush.
    • Potential fix for Bull Rush not always fully knocking back people.

Update .37.1 - February 7, 2017

  • Polish/Bug Fixing
    • Fixed an issue where Steel could maintain his velocity and fly off edges with Bull Rush.

Update .36.2 - January 24, 2017

  • Polish/Bug Fixing
    • Fixed various clipping, mesh and animation issues.

Update .36.1 - January 17, 2017

  • Shield Slam
    • Base damage reduced to 210/320/430 from 230/350/470.
    • Card scaling reduced to 0.9 from 1.2

Update .36 - January 10, 2017

  • Bulwark
    • No longer reduces burn or poison damage.

Update .35 - December 6, 2016

  • “Bull Rush” (Previously Charge)
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Range reduced from 2000 to 1600.
    • Cooldown reduced from 15 to 12 at all levels.
  • Force Shield
    • Projectile speed has been increased.
    • Cooldown reduced from 23.8/22.8/21.8/20.8 to 24/20/16/12 seconds.
  • “Bulwark” (Previously Shield Block)
    • Redesigned: Now blocks 60/70/80/90% of all non-AoE damage that passes through the shield.
    • Now lasts 3 seconds at all levels.
    • While deployed, Steel cannot turn, but can move normally otherwise. Attacking or reactivating will allow normal movement again.
    • Cooldown reduced from 18/17/16/15 to 12 seconds at all levels.
  • Shield Slam
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown reduced from 100/90/80 to 110/90/70 seconds.

Update .34.3 - November 29, 2016

  • Added Aegis Steel to the in-game store.

Update.34 - November 8, 2016

  • Polish & Bug Fixing
    • Changed Steel's Shield Block tool tip so that it shows the correct value when an ability point is available.
    • Steel's Shield Block ability now plays a sound effect when the ability ends.
    • Updated FX on Doomsday Steel.
      • Force Shield.
      • Shield Bang Emote.
      • Shield Slam impact.
      • Tattoos.

Update .33 - October 18, 2016

  • Polish/Bug Fixing
    • Fixed an issue where Steel’s Ultimate caused no damage to towers.
    • Steel will now always play a vocal effort during his ultimate.
    • Shield Block’s tooltip now has the correct mana cost.

Update .32.1 - October 4, 2016

  • Shield Slam
    • Yell added to ability.
  • Polish/Bug Fixing
    • VFX tweaks for Shield Slam.

Update .32 - September 27, 2016

  • Added Doomsday Steel to in-game store.
  • Shield Slam
    • Adjusted targeting from a Sphere to a Cylinder.
  • Polish & Bug Fixing
    • Various tooltips have been updated for clarity.

Update .31 - September 6, 2016

  • Charge
    • This ability can now be queued up while in the air.

Update .29 - July 26, 2016

  • Bug Fix / Polish
    • Fixed some interaction issues with Force Shield and other Heroes’ shields.

Update .28.2 - July 19, 2016

  • Fixed an issue where Steel’s Force Shield start-up audio was not being affected by master volume slider.

Update .28 - June 30, 2016

  • Added Diesel Steel Skin

Update .27 - June 14, 2016

  • Now scales as a Fighter.
  • Passive - Unstoppable Force
    • This ability has been removed.
  • Force Shield
    • Force Shield now removes enemy targets from the Shadowplane when slow is applied.
  • Polish / Bug Fixing:
    • Audio added to Steel’s emote, “Bring it On!”.

Update .26 - May 24, 2016

  • Shield Block - Changes made to Shield Block were meant to increase the usefulness in combat, especially for body blocking and blocking enemy projectiles.
    • Increased collision size to help body blocking enemies and blocking enemy shots to protect teammates.
    • Increased Physical and Energy Armor granted to 25/40/55.
    • Fixed a bug that was causing a progressively increased slow to apply as levels were added.
  • Force Shield - The intent of these changes is to reduce the overloaded functionality of the ability and to decrease the distance the ability could be thrown.
    • Shortened casting range from 1500 to 750 units.
    • Removed the ability to grant shields for allies and himself.
  • Fix for camera occasionally flipping when using Shield Slam.

Update .25 - May 10, 2016

  • Added Steel Shield impact sound.

Update .24 - April 21, 2016

  • Extended Recall animations for Kallari, Muriel Gideon, Sparrow and Steel to prevent them from popping back into idle before teleporting.
  • Fixed a bug with Charge ability where you would hit enemy players directly behind you when dashing.
  • Fixed a bug with the Force Shield ability where the slow from his shield was applying multiple times.

Update .23 - April 6, 2016

  • Updated lobby animations for Sparrow, Gideon, Grux and Steel.

OT10 - March 5th, 2016

Patch 2:

  • No longer can confirm Steel’s Charge ability while in the air.
  • Corrected misdirected material which could leave Feng Mao and Steel with default materials in decals.

OT9 - February 26th, 2016

  • Steel has been disabled for OT9 due to an exploit.

OT6 - February 4th, 2016

LMB - Basic Attack

  • Increase base cleave damage.
  • Increased card scaling.

Q - Charge

  • Reduced Cooldown.

R - Shield Slam

  • Increased Cooldowns.

OT5 - January 29, 2016

  • Fixed a bug where Steel Slam (R) still had VFX trigger if Steel died while performing the move.
  • Adjusted timing of Shield Slam.

OT4 - January 23th, 2016

  • Grux, Howitzer, Muriel, Steel, and Twinblast are recommended for now.

OT3 - January 15th, 2016

  • Decreased Base Health and per-level Health Scaling.
  • Increased Base Resistances.

OT2 - January 9th, 2016

  • Fixed a bug where his RMB was blocking damage from all directions and not just front.

E - Force Shield

  • Fixed for Steel’s shield occasionally taking too long to spawn if thrown in the wrong spot.
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