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Hero Portrait Steel Traits: Melee | Initiator | Guardian | Durable | Attacker | Zoner
Release Date: December 12, 2015 (OT1)
Difficulty: Easy
Base Stats Overview:
Basic Damage - 3
Ability Damage - 4
Durability - 10
Mobility - 6

Base Stats:
Base Health: 741 (+83)
Health Regen: 1.23 (+0.14)
Base Mana: 262 (+15)
Mana Regen: 1.27 (+0.05)
Ability Defense: 10
Basic Defense: 19.7 (+2.3)
Basic Attack Damage: 70.2 (+2.7)
Attacks Per Second: 1.11 (+0.8%)
Movement Speed: 670

Steel is a melee tank who uses his shield to protect his allies. Steel can use his shield defensively to block incoming damage or offensively as a means of crowd control. Late game your ability to lock enemies down is crucial. When initiating a fight, target the enemy damage dealers and don't forget Bulwarks block enemy projectiles.

Abilities

Ability Punch Punch
Melee basic attack dealing Basic Damage
Cleave Damage: 20%

Ability Bulwark Bulwark
Steel deploys his shield, crouching behind it for 4/7 seconds. The shield blocks all enemy projectiles and applies a 25% Movement Speed Slow for 3 seconds to enemies that touch it. Retriggering or attacking will cancel the ability early.
Movement Speed Slow: 25%
Mana Cost: 100
Duration: 4/5/6/7
Cooldown: 14

Notes

  • The shield blocks also enemy tower projectiles.

Ability Shield Bash Shield Bash
Steel swipes his shield in front of him dealing Ability Damage and applying a 0.6/1.2 seconds Stun
Stun Duration: 0.6/0.8/1/1.2
Power Scaling: 1.46
Cooldown: 9/8/7/6
Ability Damage: 111/152/193/234
Mana Cost: 70

Ability Ablative Armor Ablative Armor
Passive: Steel has 4 stacks of 20/80 Ability Armor. Taking Ability Damage removes 1 Stack and Stacks recharge every 6/3 seconds.
Ability Armor per stack: 20/40/60/80 (Total 80/160/240/320)
Stack Recharge Duration: 8/7/6/5
Max Stacks: 4

Ability Shield Slam Shield Slam
Steel slams down at a targeted area, knocking up all enemies, dealing Ability Damage and also applying a 1.5/2/2.5 seconds Stun.
Stun Duration: 1.5/2/2.5
Power Scaling: 2.51
Cooldown: 90/75/60
Radius: 550
Ability Damage: 211/281/351
Mana Cost: 75/110/145
Range: 850

Background

  • Understands the concept of mercy, just not as it applies to him.
  • First memory is the bay doors opening in low orbit.
  • Though many follow, denies being a leader.

Gallery

Skins

Steel Default skin

Steel in his original rig, armor, and carbon-flesh.

How to Unlock: Unlocked by default

Steel Challenger skin

Steel dons white armor, first worn in solidarity with Muriel's cause.

How to Unlock: Begin Steel's Master Challenge

Steel Master skin

"I have become war." - Steel

How to Unlock: Obtain the title of Master with Steel

Steel Diesel skin

Stomp on the gas and brace for impact.

How to Unlock: Purchase at the Store for 500 Coins icon or obtain as a Loot Crate drop

Steel Aegis skin

Reforged in time-honored metals, Steel is fit to guard the highest temple.

How to Unlock: Purchase at the Store for 500 Coins icon or obtain as a Loot Crate drop

Steel Doomsday skin

The stars have aligned and the way is open. Doomsday is upon us.

How to Unlock: Purchase at the Store for 1500 Coins icon or obtain through Diamond Chests or as a Ultra Rare Loot Crate drop

Steel Carbon Fiber skin

A single thread accomplishes little. Woven together, they're stronger than steel.

How to Unlock: Awarded by liking the official Paragon Facebook page

Steel Cobalt skin

A true leader keeps his alloy strong...and his finish, bold.

How to Unlock: Awarded through participating in the Total XP Community Event in July 19 - July 25, 2016. Link to event here

Images

Videos

Paragon - Steel Teaser Reveal-000:35

Paragon - Steel Teaser Reveal-0

Paragon - Steel Overview01:10

Paragon - Steel Overview

Change Log

Update V44.6 - December 12, 2017

  • Shield Bash
    • Damage decreased from 111/158/205/252 to 111/152/193/234
    • Scaling decreased from 1.67 to 1.46
  • Ablative Armor
    • Recharge duration increased from 6/5/4/3s to 8/7/6/5s

Update V44.3 - November 20, 2017

  • Bulwark
    • Now gains collision instantly, instead of after the visual effects have finished drawing.
  • Shield Bash
    • Damage increased from 88/117/146/176 to 111/158/205/252.
    • Scaling increased from 1.04 to 1.67.
    • Stun duration from .5s at all levels to .6/.8/1/1.2s.
  • Shield Slam
    • Stun duration adjusted from 2s at all levels to 1.5/2/2.5s.
  • General Balance
    • Base Basic Defense decreased from 27.8 to 19.7.
    • Basic Defense per level increased from 2 to 2.3.
    • Base Basic Attack Damage increased from 67.5 to 70.2.
    • Basic Attack Damage per level decreased from 2.8 to 2.7.
    • Movement Speed decreased from 710 to 670.

Update V43 - September 21, 2017

  • Bull Rush removed
  • New Ability - Shield Bash
    • Steel strikes out with his shield, causing 88/117/146/176 damage in a localized area in front of him.
    • Enemies hit by the shield are stunned for 0.5 seconds
    • Costs 70 mana
    • 9/8/7/6 second cooldown
  • Shield Slam
    • Reduced range from 900 to 850
    • Increased area of effect from from 500 to 550
  • Bulwark
    • Reduced cooldown from 18s to 14s
  • General Balance
    • Reduced base mana from 276 to 262
    • Reduced base mana regen from 1.32 to 1.27

Update V41 - June 27, 2017

  • Polish and Bug Fixing
    • Bull Rush
      • Collision smoothed out
      • Will now appropriately knockback enemies who are standing directly in front of Steel when ability activates

Update V40.3 - June 6, 2017

  • Ablative Armor
    • Armor Stack counters can no longer be seen through Fog Walls.

Update V40.1 - May 26, 2017

  • Bulwark
    • Polish and Bug Fixing
      • Ability activates after Steel puts up his wall
      • No longer activates if it is canceled/interrupted before the wall appears

Update V40 - May 16, 2017

  • Force Shield
    • Has been removed.
  • Bulwark
    • Has been reworked:
      • Steel now deploys a smaller, attached Force Shield as an extension of his shield while channeling Bulwark.
      • Duration increased to 4 / 5 / 6 / 7 from 4 seconds at all levels.
  • New Ability: Ablative Armor (E / Circle)
    • Passive: Grants Steel four stacks of 50 / 65 / 80 / 95 Ability Armor (For a total of 200 / 260 / 320 / 380 Ability Armor).
    • Taking Ability Damage removes one stack.
    • Steel gains one stack every 6 / 5 / 4 / 3 seconds. This timer is reset whenever he takes new instances of Ability Damage.

Update V38.5 - March 28, 2017

  • Polish and Bug Fixing
    • “Proceed” emote now plays the correct audio.

Update V38.4 - March 21, 2017

  • Added “Proceed” emote to in-game store.

Update V38.3 - March 14, 2017

  • Bulwark
    • No longer occasionally blocks the pull of Grux’s Smash & Grab
  • Force Shield
    • Force Shield builds and becomes active .5 seconds faster

Update V38.2 - March 7, 2017

  • Polish & Bug Fixing
    • Steel's Bulwark ability no longer blocks damage from Shinbi's All-Kill!

Update V38.1 - February 28, 2017

  • Shield Slam
    • Reduced range to 900 from 1500.
    • Reduced radius to 450 from 500.

Update V38 - February 21, 2017

  • Polish & Bug Fixing
    • Fixed a bug where Steel could fly off ledges by using Bull Rush.
    • Potential fix for Bull Rush not always fully knocking back people.

Update V37.1 - February 7, 2017

  • Polish/Bug Fixing
    • Fixed an issue where Steel could maintain his velocity and fly off edges with Bull Rush.

Update V36.2 - January 24, 2017

  • Polish/Bug Fixing
    • Fixed various clipping, mesh and animation issues.

Update V36.1 - January 17, 2017

  • Shield Slam
    • Base damage reduced to 210/320/430 from 230/350/470.
    • Card scaling reduced to 0.9 from 1.2

Update V36 - January 10, 2017

  • Bulwark
    • No longer reduces burn or poison damage.

Update V35 - December 6, 2016

  • “Bull Rush” (Previously Charge)
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Range reduced from 2000 to 1600.
    • Cooldown reduced from 15 to 12 at all levels.
  • Force Shield
    • Projectile speed has been increased.
    • Cooldown reduced from 23.8/22.8/21.8/20.8 to 24/20/16/12 seconds.
  • “Bulwark” (Previously Shield Block)
    • Redesigned: Now blocks 60/70/80/90% of all non-AoE damage that passes through the shield.
    • Now lasts 3 seconds at all levels.
    • While deployed, Steel cannot turn, but can move normally otherwise. Attacking or reactivating will allow normal movement again.
    • Cooldown reduced from 18/17/16/15 to 12 seconds at all levels.
  • Shield Slam
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown reduced from 100/90/80 to 110/90/70 seconds.

Update V34.3 - November 29, 2016

  • Added Aegis Steel to the in-game store.

Update V34 - November 8, 2016

  • Polish & Bug Fixing
    • Changed Steel's Shield Block tool tip so that it shows the correct value when an ability point is available.
    • Steel's Shield Block ability now plays a sound effect when the ability ends.
    • Updated FX on Doomsday Steel.
      • Force Shield.
      • Shield Bang Emote.
      • Shield Slam impact.
      • Tattoos.

Update V33 - October 18, 2016

  • Polish/Bug Fixing
    • Fixed an issue where Steel’s Ultimate caused no damage to towers.
    • Steel will now always play a vocal effort during his ultimate.
    • Shield Block’s tooltip now has the correct mana cost.

Update V32.1 - October 4, 2016

  • Shield Slam
    • Yell added to ability.
  • Polish/Bug Fixing
    • VFX tweaks for Shield Slam.

Update V32 - September 27, 2016

  • Added Doomsday Steel to in-game store.
  • Shield Slam
    • Adjusted targeting from a Sphere to a Cylinder.
  • Polish & Bug Fixing
    • Various tooltips have been updated for clarity.

Update V31 - September 6, 2016

  • Charge
    • This ability can now be queued up while in the air.

Update V29 - July 26, 2016

  • Bug Fix / Polish
    • Fixed some interaction issues with Force Shield and other Heroes’ shields.

Update V28.2 - July 19, 2016

  • Fixed an issue where Steel’s Force Shield start-up audio was not being affected by master volume slider.

Update V28 - June 30, 2016

  • Added Diesel Steel Skin

Update V27 - June 14, 2016

  • Now scales as a Fighter.
  • Passive - Unstoppable Force
    • This ability has been removed.
  • Force Shield
    • Force Shield now removes enemy targets from the Shadowplane when slow is applied.
  • Polish / Bug Fixing:
    • Audio added to Steel’s emote, “Bring it On!”.

Update V26 - May 24, 2016

  • Shield Block - Changes made to Shield Block were meant to increase the usefulness in combat, especially for body blocking and blocking enemy projectiles.
    • Increased collision size to help body blocking enemies and blocking enemy shots to protect teammates.
    • Increased Physical and Energy Armor granted to 25/40/55.
    • Fixed a bug that was causing a progressively increased slow to apply as levels were added.
  • Force Shield - The intent of these changes is to reduce the overloaded functionality of the ability and to decrease the distance the ability could be thrown.
    • Shortened casting range from 1500 to 750 units.
    • Removed the ability to grant shields for allies and himself.
  • Fix for camera occasionally flipping when using Shield Slam.

Update V25 - May 10, 2016

  • Added Steel Shield impact sound.

Update V24 - April 21, 2016

  • Extended Recall animations for Kallari, Muriel Gideon, Sparrow and Steel to prevent them from popping back into idle before teleporting.
  • Fixed a bug with Charge ability where you would hit enemy players directly behind you when dashing.
  • Fixed a bug with the Force Shield ability where the slow from his shield was applying multiple times.

Update V23 - April 6, 2016

  • Updated lobby animations for Sparrow, Gideon, Grux and Steel.

Update OT10 - March 5th, 2016

Patch 2:

  • No longer can confirm Steel’s Charge ability while in the air.
  • Corrected misdirected material which could leave Feng Mao and Steel with default materials in decals.

Update OT9 - February 26th, 2016

  • Steel has been disabled for OT9 due to an exploit.

Update OT6 - February 4th, 2016

LMB - Basic Attack

  • Increase base cleave damage.
  • Increased card scaling.

Q - Charge

  • Reduced Cooldown.

R - Shield Slam

  • Increased Cooldowns.

Update OT5 - January 29, 2016

  • Fixed a bug where Steel Slam (R) still had VFX trigger if Steel died while performing the move.
  • Adjusted timing of Shield Slam.

Update OT4 - January 23th, 2016

  • Grux, Howitzer, Muriel, Steel, and Twinblast are recommended for now.

Update OT3 - January 15th, 2016

  • Decreased Base Health and per-level Health Scaling.
  • Increased Base Resistances.

Update OT2 - January 9th, 2016

  • Fixed a bug where his RMB was blocking damage from all directions and not just front.

E - Force Shield

  • Fixed for Steel’s shield occasionally taking too long to spawn if thrown in the wrong spot.
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