Hero Portrait Sparrow Traits: Ranged | Marauder | Attacker | Sieger
Release Date: December 12, 2015 (OT1)
Difficulty: Easy
Base Stats Overview:
Basic Damage - 10
Ability Damage - 3
Durability - 2
Mobility - 1

Base Stats:
Base Health: 592.04 (+60.84)
Health Regen: 0.99 (+0.1)
Base Mana: 264 (+12)
Mana Regen: 1.28 (+0.04)
Ability Defense: 25
Basic Defense: 17.28 (+2.21)
Basic Attack Damage: 51.22 (+3)
Attacks Per Second: 1.25 (+3%)
Movement Speed: 720

Sparrow is a low mobility Ranger capable of becoming a high damage carry late game. Sparrow depends on her teammates for protection, while she devastates enemies with her attacks.

Sparrow can use Piercing Shot to harass enemies at range or drop Hail of Arrows to deal damage in an area, while using Relentless to focus down single targets. Sparrow's Ultimate, Inner Fire, allows her to hit multiple targets by splitting her arrows into volleys of three.

Sparrow has no escape abilities so positioning is key. Don't push too far forward without backup. In teamfights stay behind your tanks and focus down targets from afar.



  • As a child, practiced the bow until her fingers bled, then practiced some more.
  • Has been imprisoned many times.
  • Loves the hunt more than the kill.
  • Sparrow is in the same noble family as Greystone, specifically his niece.





Paragon - Sparrow Overview01:09

Paragon - Sparrow Overview

Change Log

Update .39 - April 4, 2017

  • Polish & Bug Fixing
    • Fixed Sparrow's low health vocal effort sound contiously playing after she has been healed.

Update .38.4 - March 21, 2017

  • Added the Zechin Huntress skin to in-game store.

Update .38.3 - March 14, 2017

  • Piercing Shot
    • Card Scaling reduced to 0.75 from 1.0
    • Base damage reduced to 75 / 125 / 175 / 225 from 80 / 140 / 200 / 260
    • Cooldown increased to 9 seconds from 8 seconds
  • Inner Fire
    • Cooldown to 100 / 85 / 70 from 90 / 70 / 50

Update .38 - February 21, 2017

  • Polish & Bug Fixing
    • Fix for some animation clipping issues with Sparrow's Hail of Arrows ability
    • Minor tweaks to Sparrow's primary attack FX.

Update .37 - January 31, 2017

  • Piercing Shot
    • Piercing shot now correctly charges for 1s.
    • Fixed a bug where Piercing shot would not pass through geometry.
  • Polish/Bug Fixing
    • FX improvements to Rain of arrows.

Update .36.2 - January 24, 2017

  • Polish/Bug Fixing
    • Fixed various clipping, mesh and animation issues.

Update .36.1 - January 17, 2017

  • Attack speed per level to 2.8 from 0.

Update .36 - January 10, 2017

  • Polish and Bug Fixing
    • Added duration display to “Inner Fire” UI element.
    • Bow Shot impact audio has been updated to be more clear when an enemy is struck.

Update .35.1.2 - January 3, 2017

  • Relentless
    • Increased damage multiplier to .03/.05/.07/.09 from .02/.035/.05/.065

Update .35 - December 6, 2016

  • Hail of Arrows
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown adjusted from 12/11/10/9 to 12 seconds at all levels
  • Relentless
    • Damage type adjusted from “Ability” to “Physical”
    • Stack Limit reduced from 10 to 5.
    • Each stack now adds a percentage of Sparrow’s basic attack damage 2%/3.5%/5%/6.5%
  • Piercing Shot
    • Damage type adjusted from "Physical" to "Ability."
    • Projectile speed has been increased.
    • Cooldown has been reduced from 10 to 8 seconds at all levels.
  • Inner Fire
    • Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.

Update .32 - September 27, 2016

  • Polish & Bug Fixing
    • Various animation polish and tweaks.

Update .31 - September 6, 2016

  • Piercing Shot
    • Added ground targeting element to Piercing Shot.
  • Polish & Bug Fixing
    • Fixed missing audio for arrow impacts on Hail of arrows.

Update .30 - August 11, 2016

  • Bug Fix/Polish
    • Added sounds to recall, taunt, and level start animations.

Update .29 - July 26, 2016

  • Bug Fix / Polish
    • Fixed an issue where Hail of Arrows would cause an extra tick of damage to be applied.

Update .28 - June 30, 2016

  • Bow Shot
    • Projectile speed should now be consistent with all other projectile speeds.
  • Piercing Shot
    • No longer disappears if Sparrow is silenced or stunned after cast.
  • Relentless
    • Increased duration of stacks from 3 seconds to 5 seconds.
  • Polish/Bug Fixing:
    • Added sound to Sparrow emote, victory, respawn, match start, and select screens.

Update .27.1 - June 21, 2016

  • Inner Fire
    • Fixed Ability damage behaving incorrectly due to basic attack changes that were not also applied to her modified basic attack when ulted.

Update .27 - June 14, 2016

  • Passive - Relentless
    • This functionality has been moved into the base hero kit - see below.
  • Hall of Arrows
    • Card scaling has been reduced from 1.0 to 0.25.
  • Invigorate
    • Ability renamed to “Relentless”.
    • Ability has been redesigned - no longer increases attack speed.
    • Passive : Successive hits on the same target deal an additional 3/7/11/15 Physical. Damage. This effect stacks and is triggered by any damage Sparrow causes.
      • This ability now caps at 10 stacks.
  • Polish / Bug Fixing:
    • Added Sparrow death and low health vocal efforts.
    • Corrected a bad interaction with Inner Fire and Bowshot.

Update .25 - May 10, 2016

  • Fixed double damage indicators appearing when using Hail of Arrows.

Update .24 - April 21, 2016

  • Updated Select Screen animations for Sparrow, Grux, Howitzer and Gideon.
  • Extended Recall animations for Kallari, Muriel Gideon, Sparrow and Steel to prevent them from popping back into idle before teleporting.
  • FX Updates for Inner Fire.
  • Jump changed so she stays in targeting pose.
  • Updated Sparrow vocal efforts when attacking, walking, jumping, etc.
  • Fixed a bug where sparrows primary crosshair would show up when targeting with Hail of Arrows. Also swapped out Piercing Shot and Inner Fire crosshairs for crosshairs that are different than her primary fire so it’s clear her mode has changed.

Update .23 - April 6, 2016

  • Updated lobby animations for Sparrow, Gideon, Grux and Steel.

Version OT10 - March 5th, 2016

Patch 1:

  • Fixed a bug where Sparrow did not drop Amber when she died.

Patch 2:

  • Reduced card scaling of Draw A Bead ability.
  • Dead Eye passive ability now capped at 5 stacks.
  • Removed damage bonus from middle arrow during Inner Fire ultimate ability.
  • Invigorate ability has been reworked to now grant increased attack speed for her next 3 arrows.

OT8 - February 19th, 2016

  • Players can no longer reset their auto attack by activating E ability.

OT7 - February 13 2016

  • Reduced the damage increase on her center ultimate arrow.
  • The attack speed buff on Invigorate (E) ability has been fixed to last the full duration.
  • Increased cooldown for Invigorate (E) ability to account for the active duration of the ability.

OT5 - January 30th, 2016

  • Hail of Arrows (Q) damage radius collision no longer persists 1 second after the VFX ends.

OT4 - January 23th, 2016

  • Inner Fire (R) reworked to increase the effect of leveling this ability.
  • Ground placement of Hail of Arrows (Q) will now work on extreme heights.

OT3 - January 15th, 2016

  • Added short description updates for in-game ability upgrade menu.
  • Inner Fire (R) updated to be more consistent with other Basic Attack (LMB) enhancing ultimates.

OT2 - January 9th, 2016

  • Re-oriented Inner Fire (R) ability aim towards the reticle and added more polish.
  • Hair pass on Inner Fire (R) ability fires. New aim offset to play nicer with turn animations.
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