Sparrow is a low mobility Ranger capable of becoming a high damage carry late game. Sparrow depends on her teammates for protection, while she devastates enemies with her attacks.
Sparrow can use Piercing Shot to harass enemies at range or drop Hail of Arrows to deal damage in an area, while using Relentless to focus down single targets. Sparrow's Ultimate, Inner Fire, allows her to hit multiple targets by splitting her arrows into volleys of three.
Sparrow has no escape abilities so positioning is key. Don't push too far forward without backup. In teamfights stay behind your tanks and focus down targets from afar.
Card Focus: Power and Crit Chance
Data in bold is the per level increase of that stat
Basic Attack Armor
Base Attack Time
1.2 (0.862069 at max level)
Ranged basic attack dealing Basic Attack Damage
Basic Attack Damage: 50 Power Scaling: 1
Damage Increase per Level: 1
While holding, Sparrow charges a powerful arrow that deals Ability Damage to all enemies in a line, up to 2,500 units away.
Ability Damage: 75/125/175/225 Mana Cost: 80/90/100/110 Max Range: 2500
Power Scaling: 0.75 Cooldown: 9
Hail of Arrows
Sparrow rains down arrows in an area, dealing Ability Damage over 4 seconds
Ability Damage: 40/80/120/160 Mana Cost: 90/105/120/135 Duration: 4
Power Scaling: 0.25 Cooldown: 12
Passive : Successive hits within 3 seconds on the same target deal additional damage. This effect stacks and is triggered by any damage Sparrow causes. Stacks up to 5 times.
Extra Bow Shot damage per Hit: 3/5/7/9% Stack Duration: 3
Max Stacks: 5
Every Bow Shot fires a triangle of 3 piercing arrows for the next 7 seconds. Side arrows deal a percentage of Bow Shot damage.
Damage Dealt per Arrow: 50/70/90% Cooldown: 100/85/70
Players at one point during Early Access were able to go the Official Paragon website and use the 'Unlock Cards' feature that would allow them to select a Hero 'motivation', thus granting them an exclusive in-game hero specific items. The options for Sparrow are below.
Updated Select Screen animations for Sparrow, Grux, Howitzer and Gideon.
Extended Recall animations for Kallari, Muriel Gideon, Sparrow and Steel to prevent them from popping back into idle before teleporting.
FX Updates for Inner Fire.
Jump changed so she stays in targeting pose.
Updated Sparrow vocal efforts when attacking, walking, jumping, etc.
Fixed a bug where sparrows primary crosshair would show up when targeting with Hail of Arrows. Also swapped out Piercing Shot and Inner Fire crosshairs for crosshairs that are different than her primary fire so it’s clear her mode has changed.