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Siphons are cards that have an Unique Passive that make your basic attacks on jungle minions restore 8 health. Siphons don't stack with each other.

Siphons

Card Name

Affinity

Cost

Placement Time

Bonus 1 Bonus 2 Bonus 3
Lord's Siphon Icon UniversalUniversal 3 3s 60 Health 30 Mana 0.3 Mana Regen
Magus' Siphon Icon UniversalUniversal 3 3s 6 Power 30 Mana Fully Upgraded Bonus: 6 Power
Oasis Siphon Icon growth Growth 3 3s 1.4 Health Regen 2.5% Lifesteal Fully Upgraded Bonus: 1.4 Health Regen
Reaper's Siphon Icon Corruption Corruption 3 3s 6 Power 4% Crit Chance Fully Upgraded Bonus: 6 Power
Sage's Siphon Icon UniversalUniversal 3 3s 6 Power 60 Health Fully Upgraded Bonus: 6 Power
Stalker's Siphon Icon Corruption Corruption 3 3s 2.5% Lifesteal 5.5 Attack Speed Fully Upgraded Bonus: 5.5 Attack Speed

See also

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed
Attack Attack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeBasic and Ability Damage
Disables, debuffs and status effects BlightKnock BackKnock UpPurifyRecallRootShadow PlaneShieldShredSilenceSlowStasisStunTeleport
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainInhibitorJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingLanePushingTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode

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