Shrapnel is the name (or possibly a codename) for a new hero coming to Paragon.
GameplayCue.Shrapnel.Bleed "LoopingGC tag to track chars with bleed on them"
GameplayCue.Shrapnel.Boomerang.BlockCatch "Looping GC to notify when Catch anim should not play"
GameplayCue.Shrapnel.Boomerang.Catch "Burst GC to play on catching boomerang"
GameplayCue.Shrapnel.Boomerang.damage "Burst GC for dealing damage with Boomerang"
GameplayCue.Shrapnel.Boomerang.Proj.Spawn "LoopingGC that plays while Boomerang is in the air"
GameplayCue.Shrapnel.Boomerang.Throw "Burst GC to be played on throwing boomerang"
GameplayCue.Shrapnel.Primary.Active "Looping GC to inform other abilities that the Primary is active"
GameplayCue.Shrapnel.Shards.Active "Looping GC that is applied while ability is running"
GameplayCue.Shrapnel.Shards.BonusDamage "Burst GC for when Shards does damage"
GameplayCue.Shrapnel.Shards.Irradiated "Looping GC for Shrapnel\'s Uranium Bullets ability"
GameplayCue.Shrapnel.Shards.Proj.Spawn "Burst GC for shooting with Shards active"
GameplayCue.Shrapnel.Shards.Reload "Burst GC that begins shards ability"
GameplayCue.Shrapnel.Ultimate.Fire "Burst GC for MuzzleFlash"
GameplayEffect.Status.Shrapnel.Irradiated "Status effect for Shrapnel to use with his Uranium bullets ability."