Serath is a melee carry that trades out the safety of being able to attack from range for increased damage and mobility. Serath hides an inner darkness, but has trained to balance her two natures, hoping to one day claim justice for her fallen comrades.
“Ascend” will launch Serath into the sky, allowing her to come crashing down at target location dealing damage. This can be used to catch up to a fleeing enemy, to disengage fights, or to traverse terrain. “Chastise” is a close range attack that slows enemies hit. This will allow you to stick to your target. But can also be used to slow an incoming threat. “Heaven’s Fury” will allow Serath to strike all enemies within the area of effect. It also makes you untargetable. Heaven’s fury will allow you to strike all your enemies, but consider saving it to dodge a key enemy ability. And finally, your Ultimate is “Heresy”. Serath calls upon the darkness within and transforms, augmenting her abilities. Upon casting your ultimate, you will set nearby victims ablaze. Enemies on fire, will take damage over time and have their damage reduced. Using a basic attack on enemies burning, will ignite the fire, dealing additional damage. While transformed, your abilities will ignite your foes, so stagger abilities and basic attacks to deal quick bursts of damage.
Serath can dish out large amounts of damage on her enemies, but she must be within melee range to do so. To maximize your damage, skirt the edges of teamfights and deal damage safely. Your job is to deal damage, not chase down and kill the first enemy you see. Utilize your abilities to remain elusive in fights, mobility is the key to your success. Channel your inner darkness and find balance to overcome your enemies.
Card Focus: Power, and Crit Chance
Data in bold is the per level increase of that stat
Basic Attack Armor
Base Attack Time
1.2 (0.917431 at max level)
Melee basic attack dealing Basic Attack Damage
Basic Attack Damage: 58 Power Scaling: 1.0
Damage Increase per Level: 1.8 Cleave Damage: 0.1
Serath sweeps her wings in front of her, dealing damage and applying a Max Movement Speed Slow for 2 seconds.
Ability Damage: 60/100/140/180 Power Scaling: 0.5 Cooldown: 10 Movement Speed Slow Duration: 2
Cleave Damage: 0.1 Mana Cost: 55/60/65/70 Movement Speed Slow: 125/200/275/350
Serath hovers in place and hits each target in an area with a ghostly slash. Each slash does damage one target at a time, with a delay between each attack. While attacking, she is immune to damage and crowd control.
Basic Damage Percentage: 100 Cooldown: 24/18/12/6
Mana Cost: 45 Slash Delay: 0.2
Serath is immune to damage and crowd control when casting the spell.
Heaven's Fury hits can crit, lifesteal and apply some on hit effects.
Rise into the air and then rapidly dive back down up to 1200 units away, dealing damage to the targeted area.
Ability Damage: 75/120/165/210 Mana Cost: 75/80/85/90 Range: 1200
Power Scaling: 0.5 Cooldown: 12
Serath lets her dark side take over for 18 seconds. At that time, one stack of Burn and one stack of Weaken is applied to enemies within 600 units. Burn deals damage over 3 seconds. Weaken will cause Enemy Damage to be a percentage of normal for 3 seconds.
Any enemies she hits with another ability during the entire duration will also have a Burn and Weaken applied to them. Burning enemies take additional damage if Serath hits them with a Basic Attack while this ability is active.
Burn Ability Damage: 30/45/60 Power Scaling: 1 Cooldown: 100/80/60 Additional Damage while Burning: 15/20/25 Duration: 15s
Burn Duration: 3 Mana Cost: 75 Enemy Damage Dealt when Weakened: 90%/82.5%/75% Bonus Basic Damage scaling: 0.25