Serath is a melee carry that trades out the safety of being able to attack from range for increased damage and mobility. Serath hides an inner darkness, but has trained to balance her two natures, hoping to one day claim justice for her fallen comrades.
“Ascend” will launch Serath into the sky, allowing her to come crashing down at target location dealing damage. This can be used to catch up to a fleeing enemy, to disengage fights, or to traverse terrain. “Chastise” is a close range attack that slows enemies hit. This will allow you to stick to your target. But can also be used to slow an incoming threat. “Heaven’s Fury” will allow Serath to strike all enemies within the area of effect. It also makes you untargetable. Heaven’s fury will allow you to strike all your enemies, but consider saving it to dodge a key enemy ability. And finally, your Ultimate is “Heresy”. Serath calls upon the darkness within and transforms, augmenting her abilities. Upon casting your ultimate, you will set nearby victims ablaze. Enemies on fire, will take damage over time and have their damage reduced. Using a basic attack on enemies burning, will ignite the fire, dealing additional damage. While transformed, your abilities will ignite your foes, so stagger abilities and basic attacks to deal quick bursts of damage.
Serath can dish out large amounts of damage on her enemies, but she must be within melee range to do so. To maximize your damage, skirt the edges of teamfights and deal damage safely. Your job is to deal damage, not chase down and kill the first enemy you see. Utilize your abilities to remain elusive in fights, mobility is the key to your success. Channel your inner darkness and find balance to overcome your enemies.
Data in bold is the per level increase of that stat
|Base Health||522.5 (+71.1)|
|Health Regen||1.25 (+0.20)|
|Base Mana||225 (+48)|
|Mana Regen||0.8 (+0.12)|
|Basic Attack Armor||18 (+2.5)|
|Ability Armor||20 (+0.75)|
|Base Attack Time||1.2 (0.917431 at max level)|
|Attack Speed||100 (+1.4)|
|Melee basic attack dealing Basic Attack Damage|
|Basic Attack Damage: 58|
Power Scaling: 1.0
|Damage Increase per Level: 1.8|
Cleave Damage: 0.1
- Serath is immune to damage and crowd control when casting the spell.
- Heaven's Fury hits can crit, lifesteal and apply some on hit effects.
|Rise into the air and then rapidly dive back down up to 1200 units away, dealing damage to the targeted area.|
|Ability Damage: 75/120/165/210|
Mana Cost: 75/80/85/90
|Power Scaling: 0.5|
Notes: Serath will slowly fall down back to the ground if she doesn't choose a place to land.
Guides & Decks
- The Vigilant expected the Rite of Atonement to kill her. So did she.
- Can only remember her childhood when she surrenders to Heresy.
- Fears that she will commit crimes for which there is no redemption.
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