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Rampage

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Rampage is a high mobility melee Tank that operates best as a close-range, aggressive, heavy assault unit. Rampage can engage enemies with ease and even when it looks like he's about to die, he can Enrage to gain bonus health and continue fighting.

Rampage has the ability to throw boulders that stun enemy Heroes, allowing him and his team to finish them off. King of the Jungle will increase his passive Health Regen, allowing him to heal himself more efficiently when out of combat. Rampage's Ultimate, Enrage, will give him bonus health regen, which will allow him to keep fighting.

Rampage becomes ridiculously tanky late game and because Enrage gives you bonus health, you'll be able to fight for long periods of time while your enemies waste their abilities on you and not your team.

Card Focus: Icon Max Health dark Health, 15px Basic Armor and 15px Ability Armor

Base Stats

Data in bold is the per level increase of that stat

Base Health 550 (+74.2)
Health Regen 2 (+0.3)
Base Mana 200 (+36)
Mana Regen 0.7 (+0.09)
Movement Speed ??
Basic Attack Armor 14 (+1.25)
Ability Armor 20 (+0.75)
Base Attack Time 1.2 (1.10673 at max level)
Attack Speed 100 (+0.602)

Abilities

Ability Swipe Swipe
Melee basic attack dealing 15px Basic Attack Damage
Basic Attack Damage: 58
Power Scaling: 0.6
Cooldown: 1.2
Damage Increase per level: 1
Cleave Damage: 0.2

Ability Pounce Pounce
Rampage leaps, dealing Ability Damage to all nearby enemies when he lands. Activating Swipe causes Rampage to slam down early.
Ability Damage: 75/115/155/195
Mana Cost: 55/60/65/70
Range: 1000 (3300 when Enraged)
Power Scaling: 0.4
Cooldown: 10

Ability Boulder Throw Boulder Throw
Rampage throws a boulder that deals Ability Damage and Stuns enemy heroes and minions.
Stun Duration: 1.4/1.6/1.8/2
Power Scaling: 0.75
Cooldown: 14
Ability Damage: 100/165/230/295
Mana Cost: 75/80/85/90

Notes:

  • Times out if the rock is held more than 5 seconds.
  • If Rampage manually cancels or times out the rock, he pays the mana cost, but the cooldown is not consumed.
    • Throwing the rock consumes mana and cooldown as normal.

Ability King of the Jungle King of the Jungle
Passive: Gain Icon Health Regen dark Health Regen plus additional regen while in Jungle.
Regen Gain: 0.5/1/1.5/2 Extra Regen in Jungle: 3/6/9/12

Ability Enraged Enraged
Rampage becomes enraged, gaining Icon Health Regen dark Health Regen for the next 12 seconds. Pounce range is greatly increased. Boulder Throw can be thrown quickly, but at shorter range. Can be turned off early by retriggering the ability.
Mana Cost: 80/100/120
Health Regen Gain: 75/125/175
Cooldown: 80/60/40
Duration: 12

Guides & Decks

Background

  • Prefers a raw diet.
  • Enjoys camping in the wilderness.
  • A gifted storyteller.

Gallery

Skins

Rampage Default skin

Rampage in all his natural majesty.

How to Unlock: Unlocked by default

Rampage Challenger skin

Rampage's scales grow dark, sensing the danger ahead of him.

How to Unlock: Begin Rampage's Master Challenge

Rampage Master skin

Rampage radiates primal heat, like the fireblood of Zechin's mountains.

How to Unlock: Obtain the title of Master with Rampage

Rampage Wasteland skin

Red and black and angry all over.

How to Unlock: Purchase at the Store for 500 Coins icon or obtain as a Loot Crate drop

Rampage Obsidian skin

A millenium to form. An instant to rise.

How to Unlock: Purchase at the Store for 1000 Coins icon or obtain as a Rare Loot Crate drop

Rampage Copper Beast skin

All manner of energies course through Zechin's mineral-rich crust. If a spirit is strong, it may find a new life.

How to Unlock: Obtain as a Epic Mega Rare Loot Crate drop

Rampage Glacier Born skin

Awakened after countless centuries, an ancient rage erupts from beneath the ice sheet.

How to Unlock: Obtain as a Epic Mega Rare Loot Crate drop

Images

Videos

Paragon - Rampage Overview01:05

Paragon - Rampage Overview

Patch Notes

Update .38.3 - March 14, 2017

  • Boulder Throw
    • Reworked cast:
      • Now times out if the rock is held more than 5 seconds.
      • If Rampage manually cancels or times out the rock, he pays the mana cost, but the cooldown is not consumed.
      • Throwing the rock consumes mana and cooldown as normal.
    • Stun duration reduced to 1.4 / 1.6 / 1.8 / 2 from 2 at all levels.
      • Now stuns minions for the same duration as heroes.

Update .37 - January 31, 2016

  • Polish/Bug Fixing
    • Audio added to emotes.

Update .36.1 - January 17, 2017

  • Added “Meaning of Life” emote to in-game store.

Update .36 - January 10, 2017

  • Polish and Bug Fixing
    • Boulder Throw has had its effects polished.

Update .35 - December 6, 2016

  • Boulder Throw
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Projectile speed has been increased.
    • Cooldown reduced from 18/17/16/15 to 14 seconds at all levels.
  • King of the Jungle
    • Health Regen reduced to 0.5/1/1.5/2 from 2.25/4.5/6.75/9 per second.
    • In the Jungle Health Regen adjusted to 3/6/9/12 from 4.2 per second.
  • Pounce
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown reduced from 20 to 10 seconds at all levels.
  • Enraged
    • Can now move while transforming.
    • Cooldown reduced from 100/85/70 to 80/60/40 seconds.

Update .34 - November 8, 2016

  • Polish & Bug Fixing
    • Rampage is no longer bounced into the air after using his ultimate if he overlaps enemy minions.
  • Updated respawn animation to be much shorter.

Update .33 - October 18, 2016

  • Polish/Bug Fixing
    • Fixed an issue with Pounce which could sometimes cause it to travel farther than intended.
    • Audio added to recall.

Update .32.1 - October 4, 2016

  • Polish/Bug Fixing
    • Fixed a bug associated Rampage’s Enraged cooldown.

Update .32 - September 27, 2016

  • Polish & Bug Fixing
    • Corrected a rare issue that would prevent movement or ability use after using Boulder Throw while Enraged was ending.

Update .31 - September 6, 2016

  • Added Obsidian Rampage skin to the in-game store.
  • Enraged
    • Rampage can now enter an allied Dekker’s Containment Fence while Enraged.
    • Enraged now queues after leaping.
    • Rampage’s bounce after Enraged will no longer cause players to get a double knockup.

Update .29 - July 26, 2016

  • Enraged
    • Reduced health regen from 100/175/250 to 50/125/200.
    • Reduced duration from 15 seconds to 12 seconds.
  • Bug Fix / Polish
    • Fixed an issue where King of the Jungle could be levelled up at level 1 and 2 instead of level 1 and 3.

Update .28 - June 30, 2016

  • Boulder Throw
    • Rampage can now throw boulders during Enraged.
    • Enraged Boulders throw instantly with a faster animation.
    • Adjusted Boulder Throw animation during Enraged.
  • Polish/Bug Fixing:
    • Updated some ability tooltips.
    • Adjustments to his Enraged camera mode.

Update .27 - June 14, 2016

  • Now scales as a Fighter.
  • Passive - King of the Jungle.
    • This functionality has been moved into the base hero kit - see below.
  • Boulder Throw
    • Projectile speed slightly increased.
    • Boulder Throw no longer deals reduced damage to minions.
  • Thick Skin
    • Ability renamed to “King of the Jungle”.
    • Now increases Rampage’s regeneration in the Jungle by 4.2 hp/s at all levels while inside the Jungle in addition to its current effect.
  • Enraged
    • No longer provides 10% bonus damage.
  • Polish / Bug Fixing:
    • Fixed a rare bug where screen FX would persist if Rampage died while enraged.

Update .26.1 - May 31, 2016

  • Rampage’s Pounce smash will no longer deal bonus damage vs. critically wounded targets.
    • This is intended to make the ability behave more consistently.
  • Added 100 units to his standard Pounce jump height.
    • Duration and distance remains the same but this way Rampage can clear ledges to get out of the jungle more consistently.

Update .26 - May 24, 2016

  • King of the Jungle (Passive) - The intent here is to provide a predictable path to more Regen rather than having less health.
    • Removed Health Regen bonus based on missing health and replaced with a flat bonus regen while in the Jungle - now a flat 4.2 health per second.
  • Redesigned Feral Roar Ability to new ability, Thick Skin.
  • Thick Skin ability:
    • Now a passive ability which grants [2.24, 4.48, 6.72, 8.96, 11.2 HP/s]. The intent here is to emphasize Rampage as a regeneration tank.
  • Ultimate (Enraged) has been modified. The intent of the rework is to not allow Rampage to escape without consequence. You will need to commit to an engagement or decide to disengage, but you can no longer do both in combat.
    • No longer resets cooldown of Pounce, but still increases travel distance.
    • Removed the immediate bonus health gain.
    • During Enraged, Rampage now gains [+100,175,250 HP/s] regeneration.
    • All other functionality of Enraged remains the same.

Update .25 - May 10, 2016

  • Updated Rampage jump sounds.
  • Fixed a bug that would scale Muriel's reticle when targeting Rampage during his Ult.
  • Fixed an exploit where players could exit Travel Mode via Ult. and then use his abilities.

Update .24 - April 21, 2016

  • Rampage's passive tooltip updated.

Update .23 - April 6, 2016

  • Added vocal efforts when attacking, walking, jumping, etc.

Update .21 - March 21, 2016

  • Updated select screen animation.
  • Added sound to Rampage's level start animations.
  • Fixed a bug that prevented the default jump ability from being used while holding down the Swipe basic attack.
  • Updated the FX on the Speed Buff for the Feral Roar ability.
  • Fixed a bug with the FX on the "Enraged" ability.
  • Fixed an issue where Rampage's footsteps sound FX weren't being played for his front hands.
  • Fixed a bug where Boulder Throw would appear visible while standing on a Shadow Pad.

Update .20 - March 14, 2016

  • Feng Mao, Grux and Kallari are unlocked at Level 7.

OT6 - February 5th, 2016

Basic Attack (LMB)

  • Increase base cleave damage.
  • Increased card scaling.

Boulder (Q)

  • Reduced Cooldowns.

Roar (E)

  • Movespeed buff can now affect travel mode.
  • Reduced Cooldown.

Pounce (RMB)

  • Reduced Cooldown.

OT5 - January 30th, 2016

  • Increased movement speed boost to allies when casting Roar (E) and shortened duration.

OT4 - January 23th, 2016

  • Bugfix for errors in Boulder Throw ability (Q).

OT3 - January 15th, 2016

  • Fixed a bug where Rampage wasn’t displaying melee targets while in his Enrage (R) form.
  • Fixed an issue where Rampage couldn’t level up his Punch (LMB) ability.
  • Decreased Base Health and Per level Health Scaling.
  • Increased Base Resistances.

OT2 - January 9th, 2016

  • Rampage now has increased range on his basic attack, Punch (LMB) while in his Enraged (R) form. This is a 1.75x multiplier of melee attack range.
  • Known targeting view bug where the correct targets are lighting up while using the ability.
  • Added new bipedal turn in place of animations used during ultimate.
  • Added new Enrage (R) specific melee attacks.
  • Tweaked blend and upper body on all melee attack animations.
  • Cleaned up tooltip text.
Heroes
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Hero Portrait Greystone GreystoneHero Portrait GRIM.exe GRIM.exeHero Portrait Grux GruxHero Portrait Howitzer HowitzerHero Portrait Iggy and Scorch Iggy and ScorchHero Portrait Kallari Kallari
Hero Portrait Khaimera KhaimeraHero Portrait Kwang KwangHero Portrait Lt. Belica Lt. BelicaHero Portrait Morigesh MorigeshHero Portrait Murdock MurdockHero Portrait Muriel Muriel
Hero Portrait Narbash NarbashHero Portrait Rampage RampageHero Portrait Revenant RevenantHero Portrait Riktor RiktorHero Portrait Serath SerathHero Portrait Sevarog SevarogHero Portrait Shinbi Shinbi
Hero Portrait Sparrow Sparrow Hero Portrait Steel SteelHero Portrait The Fey The FeyHero Portrait TwinBlast TwinBlastHero Portrait Yin Yin

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