Basic Attack Damage
Attacks per Second
Rampage is a high mobility melee Tank that operates best as a close-range, aggressive, heavy assault unit. Rampage can engage enemies with ease and even when it looks like he's about to die, he can Enrage to gain bonus health and continue fighting. Rampage becomes ridiculously tanky late game and because Enrage gives you bonus health regen, you'll be able to fight for long periods of time while your enemies waste their abilities on you and not your team.
Melee basic attack dealing Basic Damage
Rampage pounds the ground with both fists, dealing Ability Damage and 25/40% Movement SpeedSlow to all nearby enemies for 2 seconds.
Ability Damage: 94/152/211/269 Mana Cost: 35 Movement Speed Slow: 25/30/35/40%
Power Scaling: 2.09 Cooldown: 7 (3 while Enraged) Slow Duration: 2
Rampage throws a boulder, dealing Ability Damage and a 1.2/2.4 seconds Stun to enemies. Enemy minions hit by the boulder will also be displaced. On activation, Rampage pulls a boulder from the ground. Rampage's movement speed will be slowed until he throws the boulder or cancels the ability.
Stun Duration: 1.2/1.6/2/2.4 Power Scaling: 2.08 Cooldown: 14
Ability Damage: 146/205/263/322 Mana Cost: 90/100/110/120
Will explode if it hits the ground instead of a Hero, affecting the nearest enemy Hero within a radius of 200 units.
King of the Jungle
Active: Gain bonus basic damage equal to 3% of current health for 5 seconds.
Passive: +1/1.75% of Max Health as Health Regen while in the Jungle.
Bonus Damage: 3% of current health Extra Health Regen while Enraged (Everywhere): 5/6.25/7.5/8.75% of Max Health Mana Cost: 20
Extra Health Regen in Jungle: 1/1.25/1.5/1.75% of Max Health Duration: 5 Cooldown: 24/20/16/12
Rampage becomes enraged for the next 12 seconds. Rumble hits a larger area and its cooldown is reduced by 4 seconds. Boulder Throw can be thrown quickly, but at shorter range. King of the Jungle's Health Regen is multiplied by a factor of 5 and is active everywhere on the map.
King of the Jungle (Passive) - The intent here is to provide a predictable path to more Regen rather than having less health.
Removed Health Regen bonus based on missing health and replaced with a flat bonus regen while in the Jungle - now a flat 4.2 health per second.
Redesigned Feral Roar Ability to new ability, Thick Skin.
Thick Skin ability:
Now a passive ability which grants [2.24, 4.48, 6.72, 8.96, 11.2 HP/s]. The intent here is to emphasize Rampage as a regeneration tank.
Ultimate (Enraged) has been modified. The intent of the rework is to not allow Rampage to escape without consequence. You will need to commit to an engagement or decide to disengage, but you can no longer do both in combat.
No longer resets cooldown of Pounce, but still increases travel distance.
Removed the immediate bonus health gain.
During Enraged, Rampage now gains [+100,175,250 HP/s] regeneration.
All other functionality of Enraged remains the same.