Rampage is a high mobility melee Tank that operates best as a close-range, aggressive, heavy assault unit. Rampage can engage enemies with ease and even when it looks like he's about to die, he can Enrage to gain bonus health and continue fighting.
Rampage has the ability to throw boulders that stun enemy Heroes, allowing him and his team to finish them off. King of the Jungle will increase his passive Health Regen, allowing him to heal himself more efficiently when out of combat. Rampage's Ultimate, Enrage, will give him bonus health regen, which will allow him to keep fighting.
Rampage becomes ridiculously tanky late game and because Enrage gives you bonus health, you'll be able to fight for long periods of time while your enemies waste their abilities on you and not your team.
Card Focus: Health, 15pxBasic Armor and 15pxAbility Armor
Data in bold is the per level increase of that stat
Basic Attack Damage: 58 Power Scaling: 0.6 Cooldown: 1.2
Damage Increase per level: 1 Cleave Damage: 0.2
Rampage leaps, dealing Ability Damage to all nearby enemies when he lands. Activating Swipe causes Rampage to slam down early.
Ability Damage: 75/115/155/195 Mana Cost: 55/60/65/70 Range: 1000 (3300 when Enraged)
Power Scaling: 0.4 Cooldown: 10
Rampage throws a boulder that deals Ability Damage and Stuns enemy heroes and minions.
Stun Duration: 1.4/1.6/1.8/2 Power Scaling: 0.75 Cooldown: 14
Ability Damage: 100/165/230/295 Mana Cost: 75/80/85/90
Times out if the rock is held more than 5 seconds.
If Rampage manually cancels or times out the rock, he pays the mana cost, but the cooldown is not consumed.
Throwing the rock consumes mana and cooldown as normal.
King of the Jungle
Passive: Gain Health Regen plus additional regen while in Jungle.
Regen Gain: 0.5/1/1.5/2
Extra Regen in Jungle: 3/6/9/12
Rampage becomes enraged, gaining Health Regen for the next 12 seconds. Pounce range is greatly increased. Boulder Throw can be thrown quickly, but at shorter range. Can be turned off early by retriggering the ability.
Mana Cost: 80/100/120 Health Regen Gain: 75/125/175
King of the Jungle (Passive) - The intent here is to provide a predictable path to more Regen rather than having less health.
Removed Health Regen bonus based on missing health and replaced with a flat bonus regen while in the Jungle - now a flat 4.2 health per second.
Redesigned Feral Roar Ability to new ability, Thick Skin.
Thick Skin ability:
Now a passive ability which grants [2.24, 4.48, 6.72, 8.96, 11.2 HP/s]. The intent here is to emphasize Rampage as a regeneration tank.
Ultimate (Enraged) has been modified. The intent of the rework is to not allow Rampage to escape without consequence. You will need to commit to an engagement or decide to disengage, but you can no longer do both in combat.
No longer resets cooldown of Pounce, but still increases travel distance.
Removed the immediate bonus health gain.
During Enraged, Rampage now gains [+100,175,250 HP/s] regeneration.
All other functionality of Enraged remains the same.