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Prime Helix Guardian

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The Prime Helix Guardian is the most powerful neutral monster in Paragon. It appears in both Legacy and Monolith.

During the early to mid game, he easily outmatches almost every hero in one-on-one combat. Very few heroes can take him on alone during the mid game. Even in the late game, lots of heroes struggle fighting him one on one, since the Guardian grows stronger as time passes. The Guardian is not a minion which can just be farmed like the other neutral camps, fighting him is an important team decision, as it needs the correct timing and approach since it can decide the future of the match. Usually, it is fought as a team when it is safe to do so, meaning when the enemy team does not display a threat at the moment (for example after a successful team fight).

The Guardian spawns at 10:00 minute mark, and respawns 8 minutes after killed.

Base Stats

Base Health 10000
Health Regen 600 when out of combat
Damage 100
Movement Speed ??
Basic Attack Armor 0
Attack Speed 0.8
Ability Armor 0
Experience 200
Card Experience 1200

Abilities

- Basic Attack
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Prime Helix Guardian fires lasers from his eyes dealing damage.
Basic Attack Damage: ?? Cooldown: ???

- Slam
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Prime Helix Guardian slams the ground, slowing all enemies in a cone and damaging them.
Movement Speed Slow: ??? Movement Speed Slow Duration: ???
True Damage: 300 Cooldown: ???

- Flare
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Prime Helix Guardian fires a flare that deals damage per second to all enemies standing in its AoE.
True Damage per Tick: 40 Duration: 7 ticks
Cooldown: ???

- Knock Back
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After a short delay, for the next several seconds, Prime Helix Guardian knocks back all enemies near him.
Duration: ?? True Damage: 150
Cooldown: ???

- Heal
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When the Prime Helix Guardian is out of combat for several seconds, he will quickly restore his health.
Health per Second: 600 when out of combat

The Orb Prime Buff

Killing the Guardian grants the OP Buff to all living teammates for 150 seconds. The buff activates each allied hero's Prime Helix card, giving them the effects of it. The buff is lost when the Hero dies.

Mechanics
Hero AbilitiesAffinities (Corruption/Fury/Growth/Intellect/Order) ● AuraBasic and Ability ArmorCard ExperienceCard PowerCooldownCooldown ReductionExperienceJumpHealthManaMovement Speed
Cards Cards (Equipment Cards/Prime Helix Cards/Upgrade Cards/Scythes/Siphons/Shadow Wards) ● Card PacksCard StoreWeekly Card Pack Rotation
Attack Attack SpeedBasic AttackBasic Attack TimeBasic Attack Modifiers (Critical Strike (Critical Strike Bonus)/Lifesteal (Spell Lifesteal)/Basic and Ability Armor Penetration) ● Damage over timeBasic and Ability Damage
Disables, debuffs and status effects Buffs (River Buffs/Green Buff/Gold Buff/Orb Prime Buff) ● BleedBlightBurnCleanseFreezeKnock BackKnock UpLife GrantPoisonRecallRootShadow PlaneShieldShredSilenceSlowStasisStunTeleportWeaken
World AgoraMinimapAmberAmber LinkBackdoor ProtectionCoreFog WallsFountainInhibitorJump PadMinionsNeutral MonstersRaptorsTowerWardsWhite Camp
Gameplay GankingHarassmentInitiatingJunglingLanePushingTraits
Legacy Red CampBlue CampBlack CampAltarHarvester (Harvester Keys) ● Shadow PadsTravel Mode

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