Phase is a powerful telepath, who manipulates energy waves to protect her allies. A well known music aficionado, Phase scoured Omeda for talent and discovered Shinbi, guiding the singer in a rise to fame.
Telekinetic Link will create a link between you and an ally. If your ally is threatened, you can reactivate the ability to pull them to safety. Linked allies benefit from Phase's extra health regen, and casting an ability will give you a burst of increased health regen, which her ally will also benefit from. Psychic Flare will emit a blast of light around Phase and her linked target, that deals damage and and blinds enemies caught in the AoE. This powerful blast of light completely blacks out an enemy's vision, which can give you an upper hand in battle. Energy Lance will cause Phase to fire a stream of energy from her hands, dealing damage and stacking a slow on enemies hit. If Phase can keep her laser on her target, the slow will stack, and eventually root her enemy. Energy Lance can be used defensively to protect your carry, or offensively to set up plays. And finally, your Ultimate is HyperFlux. Phase and her linked target will become overcharged for a short time. While overcharged, you and your link will have a short movespeed boost, increased attack speed, mana regen and bonus cooldown reduction. HyperFlux is very powerful when paired with your carry. The bonus cooldown reduction and mana regen will allow you and your link to cycle through abilities very quickly, and the move and attack speed boost will help you navigate teamfights and shred your enemies.
Phase is all about getting allies out of bad situations, and turning the tide of battle. In teamfights, you can easily move your link to whoever needs it the most. Attaching your link to an ally with hard engage could create opportunities for you to blind and disorient several enemies. Know your limits when playing Phase. If you try to dive too deep to save an ally, it could result in your death. Use your telekinetic abilities to protect your allies, as Phase.
Data in bold is the per level increase of that stat
|Base Health||500 (+67.43)|
|Health Regen||1.2 (+0.20714)|
|Base Mana||280 (+68)|
|Mana Regen||1.3 (+0.2714)|
|Basic Attack Armor||8 (+1)|
|Ability Armor||20 (+0.75)|
|Base Attack Time||1.2 (1.2 at max level)|
|Attack Speed||100 (+0)|
|Ranged basic attack dealing Basic Attack Damage|
|Basic Attack Damage: 53|
Power Scaling: 0.3
|Damage Increase per Level: 1.6|
|Both Phase and her linked ally will gain Attack Speed, Mana Regen, and Cooldown Reduction bonus, along with a decaying Movement Speed boost (like Muriel’s Alacrity).|
|+Attack Speed: 80|
+Mana Regen: 75
|+Cooldown Reduction%: 50%|
+Movement Speed: 220
- Not okay with all her powers, but learning to live with them.
- Had a surprisingly happy childhood.
- Discovered Shinbi.
| Aurora ● Countess ● Crunch ● Dekker ● Feng Mao ● Gadget ● Gideon |
Greystone ● GRIM.exe ● Grux ● Howitzer ● Iggy and Scorch ● Kallari
Khaimera ● Kwang ● Lt. Belica ● Morigesh ● Murdock ● Muriel
Narbash ● Phase ● Rampage ● Revenant ● Riktor ● Serath ● Sevarog
Shinbi ● Sparrow ● Steel ● The Fey ● TwinBlast ● Wraith ● Wukong ● Yin