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Patton is the name (or possibly a codename) for a new hero coming to Paragon. 

Strings

 AttackSpeedRating:              100  
 BaseAttackTime:                 1.2  
 CleaveRating:                   0  
 LeftClickARC:                   0.3  
 LeftClickBasePower:             53 - 75.4 (+ 1.6 per lvl)  
 EnergyRegenRate:                1.3 - 5.08 (+ 0.27 per lvl)  
 Health:                         500 - 1443.6 (+ 67.4 per lvl)  
 HealthRegenRate:                1.25 - 4.05 (+ 0.2 per lvl)  
 MaxEnergy:                      280 - 1232 (+ 68 per lvl)  
 AbilityPenetrationRating:       0  
 AbilityResistanceRating:        20 - 30.5 (+ 0.75 per lvl)  
 BasicPenetrationRating:         0  
 BasicResistanceRating:          8 - 22 (+ 1 per lvl)  
 Alternate  
    ARC:                                 0.625  
    BasePower:                           60 / 110 / 160 / 210  
    Cooldown:                            12  
    Cost:                                -65 / -70 / -75 / -80  
    Food.PerBite:                        25  
    Trough.Duration:                     20 / 25 / 30 / 35  
    Trough.Melee.Full:                   400  
    Trough.Melee.Hungry:                 200  
    Trough.Melee.Stuffed:                700  
    Trough.Overeat.Explosion.Radius:     800  
    Trough.Range:                        1500  
    Trough.Ranged.Full:                  200  
    Trough.Ranged.Hungry:                100  
    Trough.Ranged.Stuffed:               400  
    Trough.Taunt.Radius:                 600 / 800 / 1000 / 1200  
 Primary  
    ARC:                                 1.25  
    BasePower:                           100 / 160 / 220 / 280  
    Cooldown:                            8  
    Cost:                                -100 / -115 / -130 / -145  
    Eject.Velocity:                      4000  
    Fuel.Magnitude:                      10000  
    Fuel.Rate:                           1000 / 750 / 500 / 250  
    Helicoptor.Movespeed.Horizontal:     2200  
    Helicoptor.Movespeed.Vertical:       1250  
    Helicoptor.Yaw.Rate:                 180  
    Passenger.Count:                     1 / 2 / 3 / 4  
 Secondary  
    ARC:                                 0.5  
    BasePower:                           60 / 100 / 140 / 180  
    Cooldown:                            22 / 19 / 16 / 13  
    Cost:                                -80 / -90 / -100 / -110  
    Llama.Damage:                        50 / 85 / 120 / 155  
    Llama.Health:                        300 / 500 / 700 / 900  
    Llama.Movespeed:                     720 / 780 / 840 / 900  
    Summon.Llama.Count:                  4 / 6 / 8 / 10  
 Ultimate  
    ARC:                                 3.125  
    BasePower:                           340 / 520 / 700  
    Cooldown:                            105 / 90 / 75  
    Cost:                                -100 / -125 / -150  
    MagaSword.Whirlwind.Cooldown:        4  
    MegaSword.InfiniteEdge.ARC:          0.6  
    MegaSword.InfiniteEdge.Cooldown:     10  
    MegaSword.InfiniteEdge.Damage:       60 / 100 / 140  
    MegaSword.LaceratingStrike.ARC:      0.4  
    MegaSword.LaceratingStrike.Cooldown: 6  
    MegaSword.LaceratingStrike.Damage:   25 / 50 / 75  
    MegaSword.MegaSlash.ARC:             0.6  
    MegaSword.MegaSlash.Cooldown:        6  
    MegaSword.MegaSlash.Damage:          80 / 120 / 160  
    MegaSword.ReavingBlade.ARC:          0.3  
    MegaSword.ReavingBlade.Cooldown:     7  
    MegaSword.ReavingBlade.Damage:       50 / 75 / 100  
    MegaSword.SkullBuster.ARC:           1.5  
    MegaSword.SkullBuster.Cooldown:      20  
    MegaSword.SkullBuster.Damage:        160 / 280 / 400  
    MegaSword.SkySlam.ARC:               1.2  
    MegaSword.SkySlam.Cooldown:          10  
    MegaSword.SkySlam.Damage:            100 / 200 / 300  
    MegaSword.SliceNDice.ARC:            0.2  
    MegaSword.SliceNDice.Cooldown:       3  
    MegaSword.SliceNDice.Damage:         40 / 60 / 80  
    MegaSword.Transform.Duration:        40 / 60 / 80  
    MegaSword.Whirlwind.ARC:             0.6  
    MegaSword.Whirlwind.Damage:          80 / 120 / 160  


Patton.Primary.Slug


GameplayCue.Patton.Plasma.Fire

GameplayCue.Patton.Plasma.Proj.HitWorld

GameplayCue.Patton.Plasma.Proj.Loop

GameplayCue.Patton.Primary.Fire "Burst GC for primary fire"

GameplayCue.Patton.Primary.PelletHitWorld "Burst GC for pellet hit world"

GameplayCue.Patton.Primary.Slug.HitWorld


GameplayCue.Patton.Grenades.Fire "Burst GC for shooting Grenades ability"

GameplayCue.Patton.Grenades.Proj.Explosion "Burst GC for Grenade Explosion"

GameplayCue.Patton.Grenades.Proj.Loop "Looping GC for Grenade"

GameplayCue.Patton.Gun.GrenadeForm "Looping GC to notify pawn of GrenadeForm"

GameplayCue.Patton.Gun.PlasmaForm "LoopingGC to inform pawn of gun form"


GameplayCue.Patton.Jetpack.Active "Looping GC that plays while Jetpack is on"


Patton.Balance.Ability.Alternate.Food.PerBite

Patton.Balance.Ability.Alternate.Trough.Duration

Patton.Balance.Ability.Alternate.Trough.Melee.Full

Patton.Balance.Ability.Alternate.Trough.Melee.Hungry

Patton.Balance.Ability.Alternate.Trough.Melee.Stuffed

Patton.Balance.Ability.Alternate.Trough.Overeat.Explosion.Radius

Patton.Balance.Ability.Alternate.Trough.Range

Patton.Balance.Ability.Alternate.Trough.Ranged.Full

Patton.Balance.Ability.Alternate.Trough.Ranged.Hungry

Patton.Balance.Ability.Alternate.Trough.Ranged.Stuffed

Patton.Balance.Ability.Alternate.Trough.Taunt.Radius

Patton.Balance.Ability.Primary.Eject.Velocity

Patton.Balance.Ability.Primary.Fuel.Magnitude

Patton.Balance.Ability.Primary.Fuel.Rate

Patton.Balance.Ability.Primary.Helicoptor.Movespeed.Horizontal

Patton.Balance.Ability.Primary.Helicoptor.Movespeed.Vertical

Patton.Balance.Ability.Primary.Helicoptor.Yaw.Rate

Patton.Balance.Ability.Primary.Passenger.Count

Patton.Balance.Ability.Secondary.Llama.Damage

Patton.Balance.Ability.Secondary.Llama.Health

Patton.Balance.Ability.Secondary.Llama.Movespeed

Patton.Balance.Ability.Secondary.Summon.Llama.Count

GameplayCue.Patton.Ultimate.Active "LoopingGC to notify while ult active"

GameplayCue.Patton.Ultimate.Fire "BurstGC for firing ult rocket"

GameplayCue.Patton.Ultimate.FireLast "BurstGC for last rocketFired"

GameplayCue.Patton.Ultimate.Proj.Explosion "Burst GC for proj explosion"

Patton.Balance.Ability.Ultimate.MagaSword.Whirlwind.Cooldown

Patton.Balance.Ability.Ultimate.MegaSword.InfiniteEdge.ARC

Patton.Balance.Ability.Ultimate.MegaSword.InfiniteEdge.Cooldown

Patton.Balance.Ability.Ultimate.MegaSword.InfiniteEdge.Damage

Patton.Balance.Ability.Ultimate.MegaSword.LaceratingStrike.ARC

Patton.Balance.Ability.Ultimate.MegaSword.LaceratingStrike.Cooldown

Patton.Balance.Ability.Ultimate.MegaSword.LaceratingStrike.Damage

Patton.Balance.Ability.Ultimate.MegaSword.MegaSlash.ARC

Patton.Balance.Ability.Ultimate.MegaSword.MegaSlash.Cooldown

Patton.Balance.Ability.Ultimate.MegaSword.MegaSlash.Damage

Patton.Balance.Ability.Ultimate.MegaSword.ReavingBlade.ARC

Patton.Balance.Ability.Ultimate.MegaSword.ReavingBlade.Cooldown

Patton.Balance.Ability.Ultimate.MegaSword.ReavingBlade.Damage

Patton.Balance.Ability.Ultimate.MegaSword.SkullBuster.ARC

Patton.Balance.Ability.Ultimate.MegaSword.SkullBuster.Cooldown

Patton.Balance.Ability.Ultimate.MegaSword.SkullBuster.Damage

Patton.Balance.Ability.Ultimate.MegaSword.SkySlam.ARC

Patton.Balance.Ability.Ultimate.MegaSword.SkySlam.Cooldown

Patton.Balance.Ability.Ultimate.MegaSword.SkySlam.Damage

Patton.Balance.Ability.Ultimate.MegaSword.SliceNDice.ARC

Patton.Balance.Ability.Ultimate.MegaSword.SliceNDice.Cooldown

Patton.Balance.Ability.Ultimate.MegaSword.SliceNDice.Damage

Patton.Balance.Ability.Ultimate.MegaSword.Transform.Duration

Patton.Balance.Ability.Ultimate.MegaSword.Whirlwind.ARC

Patton.Balance.Ability.Ultimate.MegaSword.Whirlwind.Damage


(Tag="GameplayCue.Patton.Primary.PelletHitWorld",DevComment="Burst GC for pellet hit world")

(Tag="GameplayCue.Patton.Plasma.Fire",DevComment="")

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