Paragon is a Multiplayer Online Battle Arena genre video game currently being developed by Epic Games. The game was announced on November 11, 2015. Online Tests began on 21th December, while Early Access started on March 18, 2016. Open Beta started on August 16, 2016.
Players are formed into two even teams primarily comprised of five members. Each team starts at opposing sides of a map, behind the Core. To win a match, a team must destroy the opposing team's Core. To do so, each team must work through a series of towers called "turrets" that are placed along a path to each base (commonly referred to as a "lane"). Along the way, each player gains power by killing enemy heroes and minions, destroying structures or harvesting, earning them experience points and Amber that are used to increase the player's level and to purchase cards, potentially giving players an advantage over their opponents.
Unlike traditional MOBAs, Paragon is in third person perspective which allows for a certain amount of verticality, which can lead to greater strategic gameplay and surprise elements, such as being attacked from a higher or lower altitude. The maps are shaped like a "bowl", where the spawn points are higher than the rest of the map and look down onto the battlefield.
Paragon also features Harvesters. There are 7 harvesters total on the Agora map 4 of them are in the jungle, 2 of each located in the corner of each team. The far right and left sides of the map are also homes for a harvester and there is one more next to the Prime Guardian. Equipping specific Key cards can decrease the harvester's build time. The primary use of the harvesters is to generate Amber. Amber is an in-game currency used by players to purchase cards for use from their decks while in a match. Equipping certain cards, such as keys, can decrease the harvester build time from 30 seconds without a key, to 6 seconds with a basic key, and 3 seconds with an improved key.
Players will need to collect Amber orbs from Harvesters or defeated Heroes, minions, and towers which will in turn grant Hero XP as well as card XP. Once a player has collected enough Amber, they will be granted Card Points that they can use to purchase cards. The current level of experience is shown on the player's HUD next to the health bar. If a player is killed, unused Amber is lost.
This map also has special blue pads spread out across the map called Shadow Pads. These are useful for hiding from the enemy, providing they aren't already in it themselves. Players inside a shadow pad can see other invisible heroes. If a player takes damage or attacks, they will become visible again, and the pad will deactivate. Standing still for a few seconds will reactivate the pool. This is a way to hide prior to ambushing the opponent or maybe just to catch your breath and try to heal up. The pool itself does not offer any healing or mana regen. You can spot invisible heroes while in a Shadow Pad, and invisible heroes can spot you.
Card System/Deck Builder
After Heroes are selected, card decks are ready and teams are created, players will enter the match at their base. During gameplay, players will be able to use cards from either deck they have built or from Starter Decks and slot up to 6 cards in their arsenal. These slots are located on the left side of the user interface. If a player is at their base, they can bring up the card menu (G) and look at their currently available cards for that Hero. The cards and card points available will be based on the player's card CXP level. To purchase a card, click the empty slot, and then the card. Each card is different and augments the Hero in different ways. Some cards can be upgraded. To upgrade a card, click on the card to be upgraded and select from the row of upgrade cards that will appear below it. Cards are only accessible at the base, so be sure to make initial selections prior to entering the playing field.
For more information on the types of Cards, how they are used and which Hero's can use each type, go to Cards.
The minimap is located at the top right of the player's screen and shows key information, including the location of enemies (unless hidden) and which direction they are going, which towers are still up, the locations of Harvesters, Inhibitors, the Core and where the lanes are. The ally team will always show as blue on the map and the enemy as orange. You the Player will always show as a yellow circle with an arrow, pointing in the direction you are facing.
Minions are also color coded on the map and show as smaller dots.
All heroes start the game at Hero Level 1 and gain XP to level further by killing enemy units or by being near them as they die. Every time a hero gains a level, their base stats increase, and scalings can change.
Every level grants one ability point, which can be used to unlock or upgrade one of your hero's four abilities. Each ability has a level of its own, and some cannot be unlocked or upgraded until your hero reaches certain XP levels. For example, your Ultimate ability cannot be unlocked until level 5. You can upgrade it to level 2 at hero level 9 (or above) and to level 3 at hero level 13 (or above). All other abilities are capped at 1 point for hero levels 1-2, capped at 2 points for hero levels 3-5, and capped at 3 points for hero levels 6-7.
The maximum hero level is 15, at which point all abilities will be fully upgraded (with your Ultimate at level 3 and all others at level 4) and you will no longer gain additional stats.
If a player's Hero becomes low on health, they can Recall (B) back to their base to recover. Successfully recalling automatically initiates Travel Mode . Travel Mode allows players to quickly traverse the map and starts after a few seconds of not taking or receiving damage. The camera view will move in and the Hero moves faster than normal for a short time. Using any abilities will turn off Travel Mode. If players take damage while in Travel Mode, they will be rooted in place.
The game is available for:
- Playstation (PS4),
- PC with Windows.