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Release Notes - v.31 Update 

General Changes

  • New Player Video Tutorials (PC Only)
  • Weekly Quests
    • ‘Takedown Players’ quest reduced from 250 to 100
    • ‘Destroy Minions’ quest increased from 350 to 400

Agora

  • Jungle Rework for models, animations, FX and sounds for all jungle minions
  • General Changes
    • All Buffs now spawn at a Themed origin, and AI moves them to their idle position.
    • Updates to the quality of Camp Stack interface.
    • New Spawn and Death Animations and FX.
    • Updates to Camp Theming to distinguish and make them unique in the environment.
    • All carried buff visuals and audio have been updated with unique per buff assets.
  • White Camps
    • New Jungle specific model theming.
    • Updates to all Minion trail and impact FX, neutral coloring is now yellow.
    • Several fixes to the way impact/melee FX are played.
  • Red Buff Camp
    • New Lava Themed buff mesh and materials.
    • New Idle FX for buff Minion.
    • New Melee Attacks/Animations and Attack FX.
  • Blue Buff Camp
    • New Insect themed buff mesh and materials.
    • New wing VFX for fake motion blur.
    • Ranged and Melee attacks (Spit, and Bite)
    • New Spit animations and FX for ranged attacks, new Spit impact FX.
    • New Camp theme idle FX.
  • Black Buff
    • New Beast themed buff mesh and materials.
    • Ranged and Melee attacks (Spit, and Bite)
    • New Spit anims and FX for ranged attacks, new Spit impact FX.
  • Prime Helix
    • Prime Spawn is now a global event, new spawn in animations, FX and audio.
    • New Prime Landing shockwave animations, FX and Audio.
    • New Updated Prime attacks
    • Primary Laser attacks Anims, FX and Audio.
    • Ground Smash attacks Anims, FX and Audio.
    • Shockwave/Knockback Anims, FX and Audio.

AI

  • Reducing Super Minion count by one per wave.
  • Muriel will no longer assist in Solo vs. AI games for players that are greater than account level 5.
  • Adjustments to Bot movement (jumping/retreating) functionality.
  • Fixed bots standing too far away from towers when being attacked.
  • Fixed melee bots sometimes not being able to select a priority target.
  • Minions prioritize attacking towers over fighting with enemy minions

Cards

  • Weekly Card Pack
  • Card Reworks:
    • Plasma Channel
      • Old Active: Grants 32 Energy Penetration based on nearby Heroes. (180s CD)
      • New Active: AoE  32 Energy Armor shred  to all enemies in the area for 4 seconds.
      • Cooldown reduced to 90 seconds.
      • Base state changed from Lifesteal to Max Mana.
  • Scorpion Plate
    • Old Active: For 6 seconds, on hit with basic attack, shred 32 Energy Armor from targets for 4 seconds. Effect can stack up to 6 times. (Max 160 Energy Armor) (120s CD)
    • Removed max stack restriction.
    • Lowered the shred value to 1 point of Energy Penetration per hit. (16 Energy Pen)
    • Changed base stat from Energy Pen to Max Health.
    • Cooldown reduced to 45 seconds.
  • Splinterbark Vest
    • Old Active: For 6 seconds, on hit with basic attack, shred 32 Physical Armor from targets for 4 seconds. Effect can stack up to 6 times. (Max 160 Physical Armor) (120s CD)
    • Removed max stack restriction.
    • Lowered the shred value to 1 point of Physical Penetration per hit (16 Physical Pen)
    • Changed base stat from Physical Pen to Max Health
    • Cooldown reduced to 45 seconds.
  • Satori Cloak
    • Old Active: Gain increased Physical Penetration and/or Energy Penetration based on 50% of your current Physical Armor and/or Energy Armor value. (120s CD)
    • Changed from an Active to a Passive.
    • Now applies shred to enemies for 4 seconds instead of granting penetration.
  • Firepiercer
    • Old Active: 160 Energy Penetration for 4 seconds (120s CD).
    • New Active: 45% Energy Armor shred to next Enemy Hero hit by a basic attack.
    • Base stat changed from Physical Pen to Attack Speed.
    • Cooldown reduced to 45 seconds.
  • Rocket Spike
    • Old Active: 160 Energy Penetration for 4 seconds (120s CD).
    • New Active: 45% Physical Armor shred to next Enemy Hero hit by a basic attack.
    • Base stat changed from Physical Pen to Attack Speed.
    • Cooldown reduced to 45 seconds.
  • Scourging Tails
    • Old Active: For 6 seconds, on hit with ability, shred 80 Physical Armor from targets. (120s CD)
    • Increased duration of debuff to 15 seconds.
    • Cooldown reduced to 45 seconds.
  • Changes to Blink Cards
    • Players will retain some momentum after using a Blink card.
    • Fixed the range from 850 to 1000
  • Updated card descriptions to include status effect durations.

HUD & UI

  • You are now notified when you have new rewards waiting for you, upon login.
  • New card pack art has been added.
  • Added second PS4 controller configuration: Competitive.
  • Show gamepad layout on pause screen.
  • Taunt
    • Removed taunt hotkey and moved taunt activation to the Team Comms menu.
  • Fixed an error with in-game ban messaging.
  • Added warnings at the Play Screen:
    • No rewards for Solo play.
    • Recently abandoned a game.
    • Attempt to play PvP or Coop your first few games.

Audio

  • Added sound for cancelling targeting.
  • Added some new audio for Cards.
  • New menu music track.

All Heroes

Hero Portrait Gadget Gadget

  • Added Order as second affinity.
  • Sticky Mine
    • Now moves faster and has stronger gravity.
  • Tesla Dome
    • Targeting range increased from 1000 to 1250 units.
  • Polish & Bug Fixing
    • Seek & Destroy now damages wards properly.

27px Grim.exe

  • Polish & Bug Fixing
    • G.T.F.O. VFX adjustments

Hero Portrait Grux Grux

  • Polish & Bug Fixing
    • Reduced knockback distance when Grux is stunned out of his charge.

Hero Portrait Howitzer Howitzer

  • Polish & Bug Fixing
    • Fixed Slow Grenades not being able to re-queue during a blocking ability such as Make it Rain.

Hero Portrait Kallari Kallari

  • Added Intellect as second affinity.
  • Slash
    • Increased Slash damage from 42 to 50.
  • Shadow Walk
    • Increased base damage boost gained when attacking from stealth [25 / 50 / 75 / 100] to [40 / 75 / 110 / 145]
  • Crippling Dagger
    • Base Damage adjusted from [100 / 130 / 160 / 190] to [80 / 130 / 180 / 230]
  • Polish & Bug Fixing
    • Tweaked look of Death Sentence
  • Removed Mana Regen as non-recommended stat.

Hero Portrait Khaimera Khaimera

  • Ambush
    • Corrected an issue where Ambush would sometimes not deal AoE damage properly.
  • Polish & Bug Fixing
    • Added card scaling details to Unleash tooltip.
    • Added health regen details to Spirit Regeneration.
    • Fixed an issue with Cull targeting Gideon during Gideon’s Black Hole.
    • Cull can now target heroes who are standing on Harvester collection pads.

Hero Portrait Murdock Murdock

  • Added BioFreak Murdock skin to the in-game store.
  • Polish & Bug Fixing
    • Adjusted Visuals and Audio for all abilities.

Hero Portrait Muriel Muriel

  • Polish & Bug Fixing
    • Visual adjustments to Alacrity and Serenity.

Hero Portrait Rampage Rampage

  • Added Obsidian Rampage skin to the in-game store.
  • Enraged
    • Rampage can now enter an allied Dekker’s Containment Fence while Enraged.
    • Enraged now queues after leaping.
    • Rampage’s bounce after Enraged will no longer cause players to get a double knockup.

Hero Portrait Riktor Riktor

  • Shock Therapy
    • Corrected an issue where Riktor’s slow and silence could last longer than the tooltip indicated.

Hero Portrait Sevarog Sevarog

  • Added Grand Oracle Sevarog skin to the in-game store.

Hero Portrait Sparrow Sparrow

  • Piercing Shot
    • Added ground targeting element to Piercing Shot.
  • Polish & Bug Fixing
    • Fixed missing audio for arrow impacts on Hail of arrows.

Hero Portrait Steel Steel

  • Charge
    • This ability can now be queued up while in the air.

Hero Portrait The Fey The Fey

  • Polish & Bug Fixing
    • Untamed Growth visual polish

Hero Portrait TwinBlast TwinBlast

  • Added Energized Twinblast skin to the in-game store.
  • Polish & Bug Fixing
    • Visual adjustments and polish.

Bug Fixes

  • Pain-Eater’s effect should no longer persist after discarding.

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