Release Notes - OT8

Primary Feature Changes or Updates

  • Surrender option now available from the in-game menu. There is an initial cooldown period before you can initiate a surrender vote (15 minutes) and a cooldown time (5 minutes) between restarting the vote should a Surrender vote fail. A successful vote needs to be greater at or greater than 70%.
  • Players can now identify opposing team’s Cards and their Upgrades on the scoreboard by hovering over the opponent’s cards.
  • Card Tooltip improvements
    • Added upgrade slots that show all information about the upgrade applied.
    • Attribute totals have a color-coded breakdown on upgraded cards.
    • “Maxed” stat has been relabeled as “Fully upgraded Bonus” and is incorporated. into the aggregate total shown for a given state.
    • Cards with activatable effects show the number of charges in the description.
  • Added short combat message explaining how buff orbs work when picking them up.
    • Blue Buff - Attack speed, cooldown reduction, and energy regen
    • Red Buff - Bonus damage
    • Black Buff - Damage over time to structures
    • Orb Prime - Deliver to drop-off point shown on mini-map

Bug Fixes

  • Fixed a bug that allowed players in the Shadow Plane to still cast a shadow in the world.
  • Fixed an issue where the death recap panel couldn’t be reopened if it had been closed during a previous death.
  • Fixed an issue where invites received while logging in would not show up on the UI.
  • Video settings UI now updates when toggling between windowed and fullscreen modes with Alt+Enter.
  • Fixed a bug causing improper scaling on the tooltip for active cards.

General Changes

  • Lane minion initial spawns were shortened so they now first clash at 1:30.
  • Jungle camp initial spawns were shortened by 30 seconds. Black Buff camp and Prime camp remain unchanged.
  • Added additional information to Death Recap log.
    • Icons will overlay enemy heroes holding an active Red Buff or Prime Card.
    • The player name of enemy heroes who contributed to your death is now shown in the death recap.
    • Damage entries are tinted red for physical damage and blue for energy damage.
    • Critical strikes will display with “!” after the damage amount.
  • The progress for loading into a match is now displayed in the Paragon taskbar in the Windows client
  • Improved texture streaming in over-committed situations to keep textures more crisp.
  • Party invites can no longer be accepted while in a party and the party leader has already initiated a ready check or matchmaking has begun.


  • Reduced the Amber payout from destroying Towers.


  • Added additional security for bad latency.
  • Fixed bug preventing the Card Shop from correctly displaying Life Steal.
  • Fixed an issue that allowed players to place Wards while in base.


  • Fixed a crash that could occur in the Replay browser when refreshing the list.

All Heroes

  • Added in intro and respawn animations. The player will spawn into the game playing an intro or respawn animation.
  • More health is now gained from a level up and the power of health on cards has been reduced slightly.
  • Fixed a bug in Travel Mode that prevented casting screen and particle effects from cancelling when the cast was interrupted.
  • Fixed an issue causing abnormally large numbers appearing in ability short descriptions.
  • Fixed a bug where Hero models wouldn’t go away when they died and would instead stay in the world.

Hero Portrait Dekker Dekker

  • Containment Zone (R) now has a flat wall height to make it more predictable when placing it in the world.

Hero Portrait Feng Mao Feng Mao

  • Mad Dash (Q) ability will now increase its range based on leveling the ability .
  • Converted the minion damage on Dash from an instantaneous damage applied to all targets on teleport, to damage applied as the projectile passes through each individual.

Hero Portrait Murdock Murdock

  • Minions will now break Murdock out of his passive Hot Pursuit when they deal damage to him.

Hero Portrait Sparrow Sparrow

  • Players can no longer reset their auto attack by activating E ability.

Hero Portrait TwinBlast TwinBlast

  • Barrage (R) can be interrupted/canceled at any point in the ability with hard CC (prevents him from firing while stunned). Root and Slow will affect him but he continues firing.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.