Release Notes - OT6

Feature Updates

  • Paragon will now detect and warn about AMD driver versions with known issues.
  • Returning Players will receive 5 new card packs.
  • Wind sound FX added for travel mode.
  • Optimized network bandwidth.


  • Increased Baseline Amber bounties on players.
  • Experimenting with reduced cooldowns for abilities (to increase the feel of speed during combat).

Hero Portrait Dekker Dekker

  • Rocket Boots (RMB): Movespeed buff can now affect travel mode.

Hero Portrait Feng Mao Feng Mao

  • Basic Attack (LMB)
    • Increase base cleave damage.
    • Increased card scaling.
  • Mad Dash (Q) Reduced Cooldown.

Hero Portrait Gadget Gadget

  • Electro Gate (E):
    • Reduced Cooldown.
    • Movespeed buff can now affect travelmode.

Hero Portrait Gideon Gideon

  • Torn Space (E):
    • Increased teleport distance slightly.
    • Reduced Cooldown.
  • Black Hole (R): Increased cast time (interrupt window)

Hero Portrait Grux Grux

  • Basic Attack (LMB)
    • Increase base cleave damage.
    • Increased card scaling.
  • Rippling Smash (Q): Reduced Cooldown.
  • Charge (E): Reduced Cooldown.
  • Whirlwind (RMB): Reduced Cooldown.

Hero Portrait Muriel Muriel

  • Boost (RMB): movespeed buff can now affect travel mode.

Hero Portrait Rampage Rampage

  • Basic Attack (LMB)
    • Increase base cleave damage.
    • Increased card scaling.
  • Boulder (Q): Reduced Cooldowns.
  • Roar (E):
    • Movespeed buff can now affect travel mode.
    • Reduced Cooldown.
  • Pounce (RMB): Reduced Cooldown.

Hero Portrait Steel Steel

  • Basic Attack (LMB)
    • Increase base cleave damage.
    • Increased card scaling.
  • Charge (Q): Reduced Cooldown.
  • Shield Slam (R):Increased Cooldowns.

Hero Portrait TwinBlast TwinBlast

  • Barrage(R):
    • Reworked to fire a fixed number of shots automatically, rather than a Basic Attack buff.
    • Fire rate is still affected by attack speed but the number of shots are limited.


  • Made bot lane tier 1 towers easier to defend by removing one of the Jungle access ramps.
  • Increased Last Hit bonus on all minions.
  • Increased Harvester payout.
  • Increased Harvester Key tank size to account for increased well payout.
  • Slightly decrease payout from tower destruction.
  • Increased Amber progression baseline to account for increased payouts.
  • Reduced camera shake during Core pulse attack.


  • New card art added.

UI Updates

  • Updated scoreboard layout.
  • Added ability to ping minimap from team comms.
  • Updated team comms menu options.
  • General fixes and UX improvements.

AI Updates

  • Bots will now use movement-related abilities when trying to run away (this includes Kallari entering shadow plane).
  • Bots will now upgrade their abilities in a specific order (used to be random) making sure to level up their Ult and LMB as soon as possible.

Replay Updates

  • Show abilities and cooldowns in replays.
  • Clicking the minimap in a replay will take you to that location.
  • General fixes and UX improvements.


  • Optimized network bandwidth

Bug Fixes

  • Replay: Fixed an issue that caused clients to get stuck at the load screen when exiting a paused replay.
  • Fixed Gadget Tesla Bot (R) damage radius persisting slightly longer than VFX.
  • Fixed issue with hero bots sometimes choosing to not attack structures.
  • Card shop now shows correct button icons if playing with a controller.
  • Fixed environment decals drawing on characters after being shielded.
  • Fixed shield effects lasting for lifetime of character when two shields were applied simultaneously.

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