FANDOM


Release Notes - OT10 Update 1

Primary Features and Changes

New Jungle Buff Reworks

  • RED CAMP BUFF - Now grants 15.2 energy and physical damage and grants bonus movement speed on hit.
  • BLUE CAMP BUFF - Now grants increased mana regeneration and cooldown reduction. No longer increases attack speed.
  • Updated the minimap to include Jungle paths.
  • Added Uncommon Movespeed cards:
    • Everglass (White Affinity): 5% Cooldown Reduction / Unique Active: On ability hit, +70 Speed. Lasts 4 seconds.
    • Nanodrive (Blue Affinity): 75 Max Mana: 16 Energy Penetration / Unique Active: +20 Move Speed for each nearby Hero (Max 80). Lasts 4 seconds.
    • Sirensong (Black Affinity): 4 Lifesteal / Unique Active: On Hit, Slow enemy by 35 Move Speed units. Lasts 4 seconds.
    • Heartshot (Red Affinity): 6.5 Attack Speed / Unique: On Player Kill, +70 Move Speed. Lasts 4 seconds.


General Changes

  • Updated the Daily First Win Rewards to be more varied.
  • Updated Rewards for account level ups to be more varied.
  • Increased amount of Amber needed to gain more card power.


AI

  • Bots will now try to use movement-related abilities when chasing enemies.
  • Fixed jungle minions not returning to spawn positions when blocked by hero.
  • Fixed some bots aborting their ultimate abilities.
  • Fixes to bots’ support abilities range.
  • Further fixes to bot abilities targeting logic.
  • Decreased how often bots run into turret’s range.

Cards

  • Card Packs
    • Increased the drop rate of Uncommon cards in Card Packs.
    • Added Uncommon Equipment Cards.
  • Madstone Gem
    • Now provides Energy Damage instead of Physical

Replay

  • Added controller inversion support for replays.
  • On PS4, accepting an invite while loading into a replay or while viewing a replay will be handled correctly. The player will be sent back to the main menu and join the party specified in the invite.
  • Towers will now respawn properly in replays when scrubbing back to a time at which they were active.

UI

  • Implemented slash command “/mute” for muting and unmuting team members. A dialog for managing mute will come in a future build.
  • Surrender prompt now appears above the card menu.

All Heroes

  • Radius and timer decals added to Dekker’s Slow Field ability and Containment ability.
  • Twinblast can now only use the Nitro ability before Barrage, but cannot use Nitro while Barrage is already active.
  • Fixed a bug where Sparrow did not drop Amber when she died.

Bug Fixes

  • Fixed an issue with the Death Recap Panel where the critical strike indicator icon was showing at the wrong times.
  • Fixed an issue with the Death Recap Panel where the panel could get stuck open if you rejoined a match while dead.
  • Fixed a “black screen” problem after Alt-Tabbing back into game in Native Fullscreen mode.
  • Fixed a crash that occasionally occurs when kicking a party member.
  • Fixed missing textures after rejoining a match.
  • Improved end of playtest flow to consistently return to login screen after hitting continue from the post-game scoreboard.
  • Improved ground placement logic to allow easier placement under archways.
  • Increased the bounds of Gadget’s Primary and Howitzer’s Muzzle Flash.
  • Fixed an issue where Gideon’s Burden Ability (RMB) was using incorrect data for cooldown causing it to be lower than intended (moved from 9s to 15s).

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.