Hero Portrait Murdock Traits: Ranged | Marauder | Attacker | Burst | Zoner
Release Date: December 12, 2015 (OT1)
Difficulty: Easy
Base Stats Overview:
Basic Damage - 10
Ability Damage - 5
Durability - 2
Mobility - 1

Base Stats:
Base Health: 592.04 (+60.84)
Health Regen: 0.99 (+0.1)
Base Mana: 224.4 (+12)
Mana Regen: 1.15 (+0.04)
Ability Defense: 25
Basic Defense: 17.28 (+2.21)
Basic Attack Damage: 59.32 (+4.5)
Attacks Per Second: 1.25 (+1.8%)
Movement Speed: 690

Murdock is a Ranger who relies on his basic attacks to deal high single target damage. Murdock's abilities offer different types of utility and allow him to lane safely.

Murdock may shoot slower than other Rangers but he hits like a truck. He can secure key pathways or control areas with his Static Trap. Buckshot deals damage in a cone and can be used to push objectives. If an enemy decides to jump him, Murdock can use his Move Along to knock them back. Murdock's Ultimate, Long Arm of the Law, is a powerful laser that can hit enemies a lane away. It also passes through any enemy, object or terrain.

Use your Ultimate to pick off low-health targets, push enemies back or even support allies in a teamfight. Late game, approach fights carefully, analyze the threat and eliminate the enemy. Plan your attacks to get the upper hand on your enemy.



  • Hasn't worked with a partner since the "incident."
  • Never mention his wife.
  • Once suspended by Lt. Belica for hiding stun traps in the lavatory.


  • Murdock's background mentioned Lt. Belica before she was even announced.





Paragon - Hero Overview - Murdock01:14

Paragon - Hero Overview - Murdock

Patch Notes

Update .39 - April 4, 2017

  • Buckshot, Move Along and Static Trap are now Quick Cast
    • Quick Cast - Instant cast unless button is held down.
  • Polish & Bug Fixing
    • Improved responsiveness on abilities across the board.
    • Default Murdock's Blue variant has been tweaked to look less like the original skin.

Update .37.1 - February 7, 2017

  • Attack speed growth per level to 1.2 from 2.8
  • Buckshot
    • Armor shred to 5/10/15/20 from 6/12/18/24
  • Long Arm of the Law
    • Base damage to 180/240/300 from 180/250/320
    • Reduced card scaling from 0.9. To .75
  • Polish/Bug Fixing
    • Static Trap now emits heartbeat Sound Effects.

Update .35 - December 6, 2016

  • Buck Shot
    • Damage type adjusted from “Energy” to “Ability.”
    • Cooldown reduced from 14.4/13.4/12.4/11.4 to 8 seconds at all levels.
    • Now shreds Basic Armor 5/7.5/10/12.5.
  • Static Trap
    • Damage type adjusted from “Energy” to “Ability.”
    • Traps now root targets in place for 2 seconds.
    • Now requires 3.25 seconds to arm.
    • Now lasts for 90 seconds before expiring.
    • Concurrent trap limit reduced from 4 to 1/1/2/3.
    • Size of trap has been increased from 160 to 230.
    • Traps can no longer be stacked on top of one another, traps underneath new traps will be destroyed.
  • Move Along
    • Damage type adjusted from “Energy” to “Ability.”
    • No longer damages Minions.
    • Cooldown adjusted from 20/19/18/17 to 21/18/15/12 seconds.
  • Long Arm of the Law
    • Damage type adjusted from “Energy” to “Ability.”.
    • Animation speed has been increased.
    • Cooldown adjusted from 100/90/80 to 90/80/70 seconds.

Update .34 - November 8, 2016

  • Polish & Bug Fixing
    • Fixed an issue where Murdock would be locked in his reload animation after Long Arm of the Law.

Update .31 - September 6, 2016

  • Added BioFreak Murdock skin to the in-game store.
  • Polish & Bug Fixing
    • Adjusted Visuals and Audio for all abilities.

Update .30 - August 11, 2016

  • Bug Fix/Polish
    • Updated Long Arm of the Law’s sound effects.

Update .29 - July 26, 2016

  • Added Executioner Murdock to the in-game store.
  • Devastating Blast renamed to Long Arm of the Law.
  • Long Arm of the Law
    • Now correctly ignores the Energy Armor of an enemy rather than the flat 100 Energy Armor previously.

Update .28 - June 30, 2016

  • Polish/Bug Fixing
    • Updated audio for footsteps and some abilities.
    • Updated Devastating Blast tooltip to reflect that it ignores energy armor and has unlimited range.

Update .27 - June 14, 2016

  • Passive - Hot Pursuit
    • This ability has been removed.
  • Shielding Shot
    • Ability renamed to “Move Along”.
    • No longer provides damage reduction.
    • Radius of effect has been increased.
    • Now displaces targets instead of knocking them back.
  • Static Lock
    • Now correctly turns invisible on Shadowpads.
  • Devastating Blast
    • Damage to minions reduced by 76%.
    • Range increased to global.
    • Damage now ignores enemy target’s Energy Resist.
    • Base damage reduced from 340 / 440 / 540 to 260 / 295 / 330.
    • Audio range of fire sound has been altered to match new range.

Update .26 - May 24, 2016

  • Corrected Static Trap ability FX to always spawn correctly.
    • Keep color and sphere.

Update .25 - May 10, 2016

  • Fixed minions not attacking players standing inside Murdock's Static Trap ability or any other trigger.

Update .24 - April 21, 2016

  • Reduced Base Attack time from 1.5 to 1.2.
  • Reduced LMB Scaling from 1, 1.25, 1.5 to .8, 1 1.2.
  • Reduced LMB Baselines from 50, 62, 74 to 40, 50, 59.

OT10 - March 5th, 2016

Patch 2:

  • Reduced damage reduction from Shielding Shot from 50% to (10%, 12%, 14%)
  • Hot Pursuit passive ability reworked to no longer grant a stacking move speed bonus. Now grants base move speed.
  • Increased cooldown of Shielding Shot from (13s, 12s, 11s) to (15s, 14s, 13s).

Version OT8 - February 19th, 2016

  • Minions will now break Murdock out of his passive Hot Pursuit when they deal damage to him.

Version OT3 - January 15th, 2016

  • Added short description updates for in-game ability upgrade menu.
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