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You will get a Movement Speed penalty and be Slowed for any of the following actions: Backpedaling, Strafing (walking side-to-side), or Basic Attacking.

Ranged and melee Heroes have different rulesets when it comes to their basic attack.

Ranged Heroes

  • Basic Penalty - 25% Slow.
  • Duration is 80% of attack cooldown.
  • Maximum Duration is 1 second.
  • Mininmum Duration is 0.7 seconds.

Melee Heroes

  • Basic Penalty on Hit - 20% Slow.
  • Basic Penalty on Miss - 5% Slow.
  • Duration on Hit is 67% of attack cooldown.
  • Duration on Miss is 25% of attack cooldown.
  • Maximum Duration on Hit is 1 second.
  • Minimum Duration on Hit is 0.6 seconds.
  • Maximum Duration on Miss is 1 second.
  • Minimum Duration on Miss is 0.22 seconds.

Strafing and backpedaling both apply a Slow of 15% to your Hero’s MoveSpeed.

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode