Lt. Belica is a Caster Support that utilizes special weapons to disrupt the battlefield in unique ways. With her array of tools, Lt. Belica can provide means of crowd control and control areas.
Void Bomb will deal damage in an area and grant Lt. Belica mana for each enemy hit. This is great for harassing enemies and pushing lanes. Seismic Assault will send out energy in a line, knocking up enemies, and when comboed with Void Bomb will provide an useful mean of burst damage. When used in tight corridors, Seismic Assault is a powerful mean of pacification. Lt. Belica can call in a Void Drone to help her in combat. This drone will drain the enemies' mana in a large area, and will zap them for damage, when they use an ability. And finally her ultimate is Neural Disruptor. Lt. Belica will unholster her pistol and deal massive damage to an enemy. The damage is increased based on an amount of mana the target is missing.
With her arsenal of advanced weapons, Lt. Belica is a powerful threat to her enemies. Call in Void Drone at the start of a fight to deplete your enemies' resources and zap them when they try to fight back. Drop a Void Bomb and follow-up with Seismic Assault to neutralize enemies, and when you found your target, pacify them with Neural Disruptor and bring swift justice to your enemies.
Card Focus: Power and Mana.
Data in bold is the per level increase of that stat
AOE bomb that detonates after 1s, dealing 15pxAbility Damage and restoring Mana for each enemy hit.
Ability Damage: 80/140/200/260 Mana Cost: 100/120/140/160 Mana Restored per Hit: 12.5/15/17.5/20
Power Scaling: 1 Cooldown: 6 Cast Range: 1300
Line of energy that deals Ability Damage and applies a Knock-Up Stun.
Ability Damage: 60/100/140/180 Mana Cost: 80/90/100/110 Knock-Up Duration: 0.7/1.1/1.5/1.9
Power Scaling: 0.625 Cooldown: 15 Cast Range: 1600
Large AOE drone that drains Mana per second from enemy heroes. The drone will attack enemies within it's zone, dealing Ability Damage whenever they use an ability. Enemies can destroy the drone, taking damage like a ward.
Ability Damage: 60/80/100/120 Mana Cost: 80/95/110/125 Mana Drain per second: 2%/3%/4%/5% CXP when destroyed: 60
Power Scaling: 0.5 Cooldown: 40 Duration: 20
Deal damage based on target's missing Mana. Each point of Power increases the base multiplier.
Damage per point of missing mana: 0.7/0.8/0.9 + 0.15% for each point of Power Cooldown: 100/75/50