Kallari is a high risk high reward melee Assassin and a global threat to her enemies. Kallari is more mechanically demanding than other heroes and relies on stealth and guerilla tactics to catch enemies off guard.
Early game, Kallari should utilize her mobility and stealth to gank unsuspecting enemies. Shadow Walk will allow Kallari to enter the shadow plane, making her invisible and increasing her movespeed. Backflip can be used to disengage fights or to traverse terrain. Crippiling Dagger will slow enemies hit allowing her to stick to your target. And finally, Kallari's Ultimate Death Sentence allows her to teleport to an enemy wherever they are, making her a global threat. Kallari should use it to gank enemies out of position, or to join teamfights and get the upper hand on her enemies.
Be smart about your engagements and look for opportunities to surprise your enemies. Use your abilities to set the tempo of the match, by applying pressure to lanes on the other side of the map. When the time is right, join the fight with Death Sentence and help your team pick off stragglers.
Card Focus: Power and Attack Speed
Data in bold is the per level increase of that stat
Basic Attack Armor
Base Attack Time
1 (0.83612 at max level)
Basic attack dealing Basic Attack Damage
Basic Attack Damage: 52 Basic Damage Scaling: 0.6
Damage increase per level: 1 Cleave Damage: 0.05
Kallari throws a dagger dealing Ability Damage and applying a Slow.
Ability Damage: 75/115/155/195 Mana Cost: 35/40/45/50 Movement Speed Slow: 400/460/520/580 Range: 3000
Power Scaling: 0.6 Cooldown: 6 Movement Speed Slow: 1
After a 1.75s delay, Kallari enters the Shadow Plane gaining Movement Speed for few seconds or until she uses an offensive ability. Landing a Slash while in Shadow Walk will deal Bonus Basic Attack Damage. Activates automically when Kallari drops below 35% Health (triggers only once every 60 seconds).
Extra Damage: 250% Cooldown: 15 Duration: 8/13/18/23
Mana Cost: 50 Extra Movement Speed: 45
Passive: Passively provides bonus Health Regeneration while Kallari is in the Shadow Plane. Allows Kallari to jump up to two additional times after Jumping.
Bonus Health Regeneration: 3/6/9/12
Kallari applies a Death Mark to all enemy heroes for 5 seconds. During that time, Kallari can reconfirm the ability to teleport to the target, dealing Ability Damage and applying a Slow upon arrival.
Movement Speed Slow: 250 Power Scaling: 0.4 Cooldown: 110/100/90
Ability Damage: 150/225/300 Mana Cost: 100 Duration: 5/6/7
Please see below for a detailed breakdown of the changes.
Passive - Marked for Death
This ability has been removed.
Reduced base damage from 60 to 51.
Cooldown increased from 12 seconds to 18 seconds.
Stealth duration increased and now scales with ability level.(From 6 seconds to 18 / 24 / 30 / 36 seconds.
Cooldown slightly reduced per level.
Cooldown now begins when ability is activated, not when it ends.
Allied stealth sound has been removed - teammates will only hear when stealth is activated.
Enemies will no longer hear Kallari while she is stealthed near them but not visible.
Kallari now gets a small attack damage bonus on the first hit of her Slash if she breaks stealth to attack a target.
Kallari now has a 2 second fade time at all levels of stealth. During this time, she is still fully visible to enemies.
Ability renamed to “Crippling Dagger”.
Damage adjusted to 100 / 130 / 160 / 190.
Bleed has been removed.
Now slows target by -70 / -95 / -120 / -145 Movement Speed.
Damage scaling reduced from 1.0 to 0.5.
This ability has been redesigned.
Active: Mark all enemy targets for 5/6/7 seconds, giving Kallari and her team full vision of them. During this time, Kallari may choose to teleport to any enemy after a 1.25 second channel. On arrival, the target takes 1.0 / 1.5 / 2.0 times base attack damage. Cooldown is 125 / 115 / 105 seconds.
Polish / Bug Fixing:
Fixed a bug where Kallari could activate stealth while channeling recall.
Mana Regen has been removed as a recommended stat.