Basic Attack Damage
Attacks per Second
Iggy & Scorch are back, and ready to set anything and everything on fire. The inseparable pair have new toys stolen straight from Drongo's junkyard, and are ready to turn up the heat.
Iggy and Scorch return with their new and improved Flame Turret. These turrets now fire homing projectiles, that Iggy and Scorch can direct with their basic attacks. You can only have 4 turrets up at a time, but that's more than enough to control large areas, and make it difficult for enemies to bring it down. Burning Sensation will passively cause Iggy and Scorch's turrets and basic attacks to set enemies ablaze, dealing damage over time. Landing successful attacks will refresh the duration of the burn, and if enemies aren't careful, they will be left with a strange...burning sensation. Molotov allows Iggy to set an area on fire, dealing damage over time to enemies within the area of effect. Enemies standing in the flames will also have their ability armor reduced, allowing Iggy and Scorch to deal more and more damage over time. Molotov has great synergy with other casters, allowing their abilities to deal more damage. And finally, your Ultimate is BLAZE! and it kicks your turrets into overdrive. While active, your turrets turn into machine guns, dealing more damage, slowing enemies and piercing through any enemies caught in their sights. When you are looking to cause mass chaos, throw 4 turrets and kick it up a notch with BLAZE!
Iggy and Scorch excel at creating a strong defensive line, and denying large areas. Keep in mind, enemies can easily destroy your turrets, so placing them strategically will allow you to get the most out of them, and set everything on fire. Iggy and Scorch can be devastating in teamfights, especially if they have a time to set up. With a well placed Molotov, it will increase not only your damage, but the ability damage your allies do as well. If you try to engage enemies without a strong defensive line, you will easily be extinguished. Get ready to set the world on fire, as Iggy and Scorch.
Iggy & Scorch were both outcasts and survived in the deserts of Zechin with nothing but each other for help. When they were kidnapped by mysterious "metal-men" and flown to Omeda, they crashed the ship and escaped out into the desert - which was perfect for them. They stole their weapons from a junkyard run by Drongo.
Both were cast-out as runts. Suits them just fine.
Scorch once ate all the molotovs, passed out, and burned down an orphanage.
Iggy thinks he's a dinosaur. Scorch disagrees.
Scorch spits out a flaming projectile dealing Basic Attack Damage.
Splash Damage: 20%
Iggy flings a Molotov that deals Ability Damage over 8 seconds. Shreds Ability Armor on hit for 8 seconds.
Ability Damage: 119.09/177.59/236.09/294.59 Ability Armor Shred per Tick: 1/2/3/4 Mana Cost: 110/120/130/140
Power Scaling: 2.08929 Duration: 16 ticks over 8 seconds Cooldown: 18
Iggy throws down a turret that shoots homing fireballs at enemies within 1400u for 30 seconds. Each fireball deals Ability Damage. Iggy can have up to 4 turrets placed. Hitting an enemy with Fire Spit redirects turrets to attack that target if in range. Placing a turret on top of a preexisting turret will destroy the older turret.
Ability Damage: 21.64/38.02/54.41/70.78 per hit Mana Cost: 70 Turret Lifetime: 30 Turret Health: 220/380/540/700 Attack Range: 1400