Howitzer is a ranged Caster with an explosive arsenal at his disposal. Using Rockets, Land Mines and Slow Grenades, Howitzer is able to deal area of effect damage, control large areas and even disrupt and slow down his enemies.
Howitzer can use his R2000 missile to poke and harrass enemies at range. Land Mine, when detonated, knocks enemies and Howitzer back, allowing Howitzer to escape safely if something goes wrong. Make it Rain deals damage in a large area but can also be used defensively to pull Howitzer out of combat for a few seconds.
When in teamfights use your abilities to rain heavy artillery down on your enemies or your Slow Grenades to control the fight. Late game, Howitzer can easily take out minions, making it difficult for enemies to push in to your base or push you out of theirs. Use your abilities to disrupt the enemy team and zone out the enemy damage dealers.
Card Focus: Power and Cooldown Reduction
Data in bold is the per level increase of that stat
Basic Attack Armor
Base Attack Time
1.2 (1.2 at max level)
Ranged attack dealing 15pxBasic Attack Damage and 10% splash damage to nearby enemies.
Basic Attack Damage: 53 Power Scaling: 0.3
Damage Increase per Level: 1.6 Splash Damage: 0.1
Howitzer fires 3 proximity bombs in an arc that explode dealing Ability Damage and applying a Slow.
Ability Damage: 60/110/160/210 Mana Cost: 65/70/75/80 Movement Speed Slow: 170/230/290/350
Power Scaling: 0.625 Cooldown: 12 Movement Speed Slow Duration: 3
Howitzer fires a long range rocket that deals Ability Damage in an area.
Ability Damage: 100/160/220/280 Mana Cost: 100/115/130/145 Cast Range: 2200
Power Scaling: 1.25 Cooldown: 8
Places a mine that will explode after 5 seconds, knocking any enemies (and Howitzer) back and dealing damage. Ability can be reactivated to detonate early.
Ability Damage: 60/100/140/180 Mana Cost: 80/90/100/110 Cast Range: 1250
Power Scaling: 0.5 Cooldown: 22/19/16/13 Duration: 3
Make it Rain
Howitzer rockets into the air and fires down a volley of missiles in the targeted area dealing Ability Damage. The last missile does 50% of the total damage.
Ability Damage: 340/520/700 Mana Cost: 100/125/150 Duration: 2.8
Power Scaling: 3.125 Cooldown: 105/90/75 Cast Range: 1750