Hero experience (XP) is used to raise the player's Hero Level. Hero experience is gained when killing enemy Minions, Structures and Heroes. As a Hero levels up, their base stats are increased and they are given the choice to level an Ability. This allows the Hero to unlock new abilities, or even level their existing abilities.
Leveling an ability increases its effectiveness; making the move stronger, usable more often, but at the cost of more resources. At level five, a Hero can unlock their Ultimate ability. Ultimate abilities are a hero’s most powerful skill, and can be used to change the course of a team fight, or even an entire game.
Hero experience (XP) allows a player to level their Abilities and become stronger. Upon reaching level 15, Abilities will then be completely upgraded, Your Hero can further level to 20 allowing more Health and Mana. Upon reaching maximum level; (XP) is no longer gained.
Gaining Hero Experience
There are five ways to gain experience. Experience isn't gained over time.
- Killing a hero
- Proximity to a minion death: Regardless of whether it was last hit or killed by another source.
- Monsters: Different monsters give different amounts. All XP is split evenly between nearby Heroes.
XP Level Cost and Sharing
|Level||Amount of XP needed|
XP is also shared between all nearby allies in a 2000 unit radius.
|Heroes in radius||Amount of XP gained per hero|
|Hero||Abilities ● Affinities (Death/Chaos/Growth/Knowledge/Order) ● Aura ● Basic and Ability Armor ● Attributes (Agility/Vitality/Intellect) ● Cards ● Cooldown ● Cooldown Reduction ● Experience ● Jump ● Gems ● Gold ● Health ● Mana ● Movement Speed|
|Attack||Attack Speed ● Basic Attack ● Basic Attack Time ● Basic Attack Modifiers ● Damage over time ● Basic and Ability Damage|
|Disables, debuffs and status effects||Blight ● Knock Back ● Knock Up ● Purify ● Recall ● Root ● Shadow Plane ● Shield ● Shred ● Silence ● Slow ● Stasis ● Stun ● Teleport|
|World||Agora ● Minimap ● Backdoor Protection ● Core ● Fog Walls ● Fountain ● Inhibitor ● Jump Pad ● Minions ● Neutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● Tower ● Wards|
|Gameplay||Ganking ● Harassment ● Initiating ● Jungling ● Lane ● Pushing ● Traits|
|Legacy||Red Camp ● Blue Camp ● Altar ● Amber Link ● Harvester (Harvester Keys) ● Raptors ● Shadow Pads ● Travel Mode|