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Harvester Keys were cards that sped up the building of Harvesters. Without keys, Harvesters took a long time to build up. They were removed with the Monolith update, and all Harvester Keys (with the exception of the Harvester's Key, which has been removed from the game) have been replaced with Siphons and Scythes.

Harvester's Key

Harvester's Key card

The Harvester's Key card is a 1 point, Passive card. It has one use and has to be recharged at the base to be reused.

If a player has a Harvester's Key in their inventory and it still has its one use, the next Harvester built by that player will construct in 6 seconds.

Advanced Keys

There are several other keys with different stat bonuses and effects. These more advanced cards cost 2 or 3 CP and the variety in them allows them to be used efficiently in most deck compositions. There are several advanced key cards available to purchase in the Card Shop, each suited for a different hero or playstyle.

Card Name

Affinity

Cost

Placement Time

Bonus 1 Bonus 2 Bonus 3
Beastmaster's Key Icon UniversalUniversal 3 3s 60 Health 50% Icon Cleave 128x Damage Bonus against jungle minions.
Brawler's Key Icon UniversalUniversal 3 3s 6.5 Physical Damage 30 Mana
Executioner's Key Icon Corruption Corruption 2 3s 6.5 Physical Damage 4% Crit Chance
Guardian's Key Icon UniversalUniversal 3 3s 6.5 Physical Damage 60 Health
Lord's Key Icon UniversalUniversal 3 3s 60 Health 30 Mana 2.5% Cooldown Reduction
Magus' Key Icon UniversalUniversal 3 3s 6.5 Energy Damage 30 Mana
Lazarus Key Icon UniversalUniversal 4 3s 60 Max Health While on a Harvester, gain 8.4 Health Regen and +80 Move Speed. Move Speed last 5 seconds, and stacks every second up to 240.
Oasis Key Icon Growth Growth 3 3s 1.4 Health Regen 2.5% Lifesteal While near a Well, gain 0.9 Mana Regen and 60 Health
Reaper's Key Icon Corruption Corruption 2 3s 6.5 Energy Damage 4% Crit Chance
Sage's Key Icon UniversalUniversal 3 3s 6.5 Energy Damage 60 Health
Stalker's Key Icon Corruption Corruption 3 3s 2.5% Lifesteal 50% Icon Cleave 128x Damage Bonus against jungle minions.
Mechanics
Hero AbilitiesAffinities (Corruption/Fury/Growth/Intellect/Order) ● AuraBasic and Ability ArmorCard ExperienceCard PowerCooldownCooldown ReductionExperienceJumpHealthManaMovement Speed
Cards Cards (Equipment Cards/Prime Helix Cards/Upgrade Cards/Scythes/Siphons/Shadow Wards) ● Card PacksCard StoreWeekly Card Pack Rotation
Attack Attack SpeedBasic AttackBasic Attack TimeBasic Attack Modifiers (Critical Strike (Critical Strike Bonus)/Lifesteal (Spell Lifesteal)/Basic and Ability Armor Penetration) ● Damage over timeBasic and Ability Damage
Disables, debuffs and status effects Buffs (River Buffs/Green Buff/Gold Buff/Orb Prime Buff) ● BleedBlightBurnCleanseFreezeKnock BackKnock UpLife GrantPoisonRecallRootShadow PlaneShieldShredSilenceSlowStasisStunTeleportWeaken
World AgoraMinimapAmberAmber LinkBackdoor ProtectionCoreFog WallsFountainInhibitorJump PadMinionsNeutral MonstersRaptorsTowerWardsWhite Camp
Gameplay GankingHarassmentInitiatingJunglingLanePushingTraits
Legacy Red CampBlue CampBlack CampAltarHarvester (Harvester Keys) ● Shadow PadsTravel Mode

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