To activate a built Harvester, the player needs to be in range of it. Any amount of amber collected is distributed evenly to each team member. Enemy Harvesters can be destroyed and new Harvesters can be rebuilt in enemy locations. This means that one team could have more Harvesters than the other, possibly giving them an advantage.
|Health||Damage||Physical Armor||Energy Armor||Attack Speed|
|900 at 3 minutes (+~100 every minute up to 3800 around 30 minutes)||0||0||0||0|
The Harvester Sites in the jungles and on the outside lane unlock at 3:00 minutes. The Prime Helix Harvester Site unlocks at 6:00 minutes.
To activate a harvester, you need to stand in the marked point for 30 seconds (6 seconds with a Harvester's Key or 3 seconds with other Harvester Keys). After activation, it will start building itself, which takes 15 seconds.
Activating a Harvester grants 65 XP to the player once it's fully constructed.
Filling and collecting
Harvesters fill at different speeds. While the Jungle Harvesters and Prime Helix Harvester take 5 minutes to fill (~11 cxp per 10 seconds), the Outer Harvesters take 10 minutes (~11 cxp per 20 seconds).
If a Harvester tank is full, it will not collect Amber until a teammate collects it.
A hero on the same team as the harvester can empty the harvester at any time, gaining max 330 cxp (for each teammate) and 27 xp (only for that hero).
If a Harvester is activated by one team, the other team cannot collect from it. Instead, they can attack it. If they cause enough damage, the Harvester will be reset to Neutral and become dormant. Thirty seconds later, it will reactivate, allowing someone to claim it and begin the cycle again.
Harvesters that are attacked will have their CXP stolen by the attacker. This will also destroy the Harvester.
|Hero||Abilities ● Affinities (Death/Chaos/Growth/Knowledge/Order) ● Aura ● Basic and Ability Armor ● Attributes (Agility/Vitality/Intellect) ● Cards ● Cooldown ● Cooldown Reduction ● Experience ● Jump ● Gems ● Gold ● Health ● Mana ● Movement Speed|
|Attack||Attack Speed ● Basic Attack ● Basic Attack Time ● Basic Attack Modifiers ● Damage over time ● Basic and Ability Damage|
|Disables, debuffs and status effects||Blight ● Knock Back ● Knock Up ● Purify ● Recall ● Root ● Shadow Plane ● Shield ● Shred ● Silence ● Slow ● Stasis ● Stun ● Teleport|
|World||Agora ● Minimap ● Backdoor Protection ● Core ● Fog Walls ● Fountain ● Inhibitor ● Jump Pad ● Minions ● Neutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● Tower ● Wards|
|Gameplay||Ganking ● Harassment ● Initiating ● Jungling ● Lane ● Pushing ● Traits|
|Legacy||Red Camp ● Blue Camp ● Altar ● Amber Link ● Harvester (Harvester Keys) ● Raptors ● Shadow Pads ● Travel Mode|