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Hero Portrait Grux Traits: Melee | Attacker | Ganker | Initiator | Wild | Sieger | Controller
Release Date: December 12, 2015 (OT1)
Difficulty: Intermediate
Base Stats Overview:
Basic Damage - 7
Ability Damage - 5
Durability - 5
Mobility - 5

Base Stats:
Base Health: 779.76 (+85.8)
Health Regen: 1.3 (+0.14)
Base Mana: 276 (+13.05)
Mana Regen: 1.32 (+0.04)
Ability Defense: 25
Basic Defense: 34.8 (+2.3)
Basic Attack Damage: 68.5 (+2.85)
Attacks Per Second: 1.18 (+0.75%)
Movement Speed: 710

Grux is a melee fighter who uses his abilities to tear through his opponents. His versatility allows him to lock down enemies and terrorize the battlefield.

Grux excels at initiating fights and isolating targets. To take the fight to the enemy, he can use Charge to close the gap. Once in melee range a well timed Double Pain will cause a wide area of damage and make enemies bleed. As enemies try to retreat, Grux can use Smash & Grab to pull them back and keep them from escaping. Grux's Ultimate, Warlord's Challenge, features increased damage and the ability to apply bleed on his basic attacks along with a powerful stun that interrupts most enemy abilities.

A strong ganker, combo his ultimate with Charge or Smash & Grab to devastate an enemy team.

Abilities

Background

  • Has crushed the skull of every challenger in his tribe.
  • Still cannot defeat his grandmother in single combat.
  • Seeks the forgiveness of his gods.

Gallery

Skins

Videos

Paragon - Grux Overview01:05

Paragon - Grux Overview

Change Log

Update .38.3 - March 14, 2017

  • Double Pain
    • Card Scaling reduced to 0.6 from 0.7
  • Smash & Grab
    • Card Scaling reduced to 0.3 from 0.4

Update .38 - February 21, 2017

  • Polish & Bug Fixing
    • Fixed a bug where Grux could fly off ledges by using Charge.

Update .37.1 - February 7, 2017

  • Smash & Grab
    • Grux's Smash & Grab maximum pull height increased to 800 from 500 and minimum pull height to 800 from 500.

Update .37 - January 31, 2017

  • Polish/Bug Fixing
    • Fixed a bug with Grux’s bleed being inconsistent against wards.
    • Emote audio adjusted.

Update .36 - January 10, 2017

  • Double Pain
    • Now applies damage correctly to wards.
  • Warlord’s Challenge
    • Now applies damage correctly to wards.
  • Smash & Grab
    • Now scales correctly with cards.
  • Polish and Bug Fixing
    • Camera of Charge has been polished.
    • Audio added to Grux’s recall.
    • Audio added to the “Back Scratch” emote.

Update .35 - December 6, 2016

  • Smash and Grab
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased significantly.
    • Reduced range from 1250 to 700.
    • Width has been increased into a wedge shape instead of a cone shape.
    • Cooldown has been reduced from 19 to 14 seconds at all levels.
    • VFX has been adjusted.
  • Charge
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown has been reduced from 16 to 12 seconds at all levels.
  • Double Pain
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown has been reduced from 10 to 5 seconds at all levels.
  • Warlord’s Challenge
    • Animation speed has been increased.
    • Cooldown has been reduced from 100/90/80 to 90/70/50 seconds.

Update .34 - November 8, 2016

  • Polish & Bug Fixing
    • Fixed an issue where Stampede would sometimes retain velocity when charging off of a ledge.

Update.31 - September 6, 2016

  • Polish & Bug Fixing
    • Reduced knockback distance when Grux is stunned out of his charge.

Update .30 - August 11, 2016

  • Ruby Scarab Grux skin added to in-game store.

Update .29 - July 26, 2016

  • Smash & Grab
    • Extended the stun duration from .125 seconds to .75 seconds. “To prevent bad ability interactions.”

Update .28 - June 30, 2016

  • Warlord’s Challenge
    • Bleed is now applied correctly to weapons even if silenced or stunned after ulting.
    • Grux’s basic attacks now correctly do full damage instead of being reduced slightly during the ability.

Update .27 - June 14, 2016

  • Passive - Only the Strong Survive
    • This ability has been removed.
  • Smash & Grab
    • Range increased from 1000 to 1350.
  • Polish / Bug Fixing:
    • Audio added to “Battlecry” emote.

Update .26 - May 24, 2016

  • Double Pain
    • Fixed a bug where the ability would not show that it was dealing damage to a structure.

Update .25 - May 10, 2016

  • Camera animation polish: Reduced intense camera tilt on targets hit with stampede.
  • Fixed a bug where Grux's Smash & Grab consumed less mana than was specified in the tooltip.

Update .24 - April 21, 2016

  • Updated Select Screen animations for Sparrow, Grux, Howitzer and Gideon.
  • Grux melee impact sounds improved enemy impact sound volume reduced.
  • Added animation noise to Grux while Warlord’s Challenge buff is active (in order to make him feel more frenzied/tense).

Update .23 - April 6, 2016

  • Updated lobby animations for Sparrow, Gideon, Grux and Steel.

Update .22 - March 29, 2016

Passive - Only the Strong Survive

Players could consistently gain 1000 or more health from his passive. This has been reduced, but should still favor early-to-mid game.

  • Reduced health gain from passive from 4 per kill to 2 per kill.
  • Passive now caps at 100 stacks or 200 health.

Warlord's Challenge (R)

Players routinely got 120 Physical Damage, which is equivalent to 15-16 card points of physical damage. This has been reduced.

  • Removed move speed bonus from Warlord's Challenge.
  • Reduced damage bonus on Warlord's Challenge from [60, 90, 120] to [15, 30, 45]
  • Removed duration scaling from Warlord's Challenge from [6, 7, 8] to [8]
  • Increased coast of Warlord's Challenge from [-100] to [-100, -125. -150]

Smash and Grab (Q)

  • Increased base damage scaling on Smash and Grab from [80, 108, 136, 164, 192] to [80, 115, 150, 185, 220]
  • Reduced card scaling of Smash and Grab from .525 to .5.

Charge (E)

  • Reduced base damage scaling on Charge slightly from [50, 82, 114, 146, 178] to [50, 70, 90, 110, 130]
  • Reduced card scaling of Charge from 1 to .5

Additional Changes

  • Reduced Max Health scaling of Grux slightly from [0.9] to [.85] to compensate for passive.
  • Affected tooltips updated.

Update .21 - March 21, 2016

  • Updated targeting modes for the Smash and Grab ability.
  • Added a team-colored timer decal to Smash and Grab ability.
  • Fixed a couple of issues with Grux's character model.
  • Added voice effort audio to include attacking, jumping and landing.

Update .20 - March 14, 2016

  • Feng Mao, Grux and Kallari are unlocked at Level 7.

OT7 - February 13th, 2016

  • Resonating Blow (R) now stuns exactly when the sword animation clangs above his head.

OT6 - February 4, 2016

  • Rippling Smash (Q): Reduced Cooldown.
  • Charge (E): Reduced Cooldown.
  • Whirlwind (RMB): Reduced Cooldown.

Basic Attack (LMB)

  • Increase base cleave damage.
  • Increased card scaling.

OT4 - January 23, 2016

  • Grux, Howitzer, Muriel, Steel, and Twinblast are recommended for now.

OT3 - January 15th, 2016

  • Increased Base Health and per level Health scaling.
  • Increased Base Resistances.

OT2 - January 9th, 2016

  • Improved and polished various animations.
  • Fixed pop while jumping.
  • Added melee twist curves to the attack animations to fix excessive twisting while playing the upper body animation of the attack.

Q - Rippling Smash

  • Increased base damage scaling.
  • Increased card scaling.

R - Resonating Blow

  • Increased base physical damage

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