Greystone is a melee Fighter who never backs down from a challenge. An incredibly durable, skilled swordsman, Greystone takes the fight to his enemies and is capable of fighting even when his enemies can't.
Greystone excels in combat. Make Way is a powerful ability that will deal damage in a vortex around him. He can use this to engage enemies or to quickly clear minion waves. "Assault the Gates" allows Greystone to take the fight to his enemies, leaping to target areas and dealing damage. This ability allows him to engage, disengage and even traverse terrain. Stoic will allow Greystone to take hits better, granting you passive armor and health making him more durable in teamfights. And finally his Ultimate is Reforged. This will cause Greystone to turn to stone just before he dies. After a short delay he will come back to life, crashing down on his enemies ready to fight once more.
Use the fact that you can cheat death to your advantage. In teamfights, dive enemy carries with "Assault the Gates" and force enemies to burn their resources. Even if they manage to bring you down, Reforged will allow you to keep fighting even when your enemies can't.
Hero Focus: Power and Attack Speed
Data in bold is the per level increase of that stat
Greystone leaps to a target area, dealing damage in a small area where he lands.
Ability Damage: 75/120/165/210 Mana Cost: 55/60/65/70
Power Scaling: 0.4 Cooldown: 18/15/12/9
Greystone summons a fiery whirlwind that deals damage in an area around him for a few seconds.
Duration: 5 Power Scaling: 0.75 Cooldown: 12
Ability Damage: 100/160/220/280 Mana Cost: 60/65/70/75
Passive: Greystone stands strong, increasing his basic attack armor and Health with each level of Stoic.
Basic Attack Armor: 4/8/12/16
Max Health: 70/140/210/280
Passive: When Greystone dies, he turns to stone. After a short time, his spirit re-enters his body and crashes down from above, damaging and applying a Movement Speed Slow based on how far the enemies are from him. Greystone respawns Reforged, with a portion of his Health, ready to fight again.
Movement Speed Slow: 125 min, 550 max Health Percentage: 50%/60%/70% Power Scaling: 0.5 Radius: 900
Movement Speed Slow Duration: 3.4 Ability Damage: 180/260/340 Cooldown: 180/130/80