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This page has outdated content. These cards are from the old system and are here for archiving purposes only.
Cards3-

Cards are a mechanic in Paragon which allow players to upgrade their heroes in-game by increasing their stats or incorporating active and passive abilities into their hero's build. Players choose a deck to bring into a match and then purchase these cards for use in-game with Card Points gained from Amber.

There are three types of cards that comprise a full deck: the Equipment, the Upgrades, and the Prime Helix. The Equipment cards are further divided into Active and Passive sub-types. Every hero has 6 card slots (2 passive and 4 active slots) to which they can assign Equipment cards or Consumables, such as a Health Potion. While there are currently over 400 cards to choose from, a hero is only able to use a deck that is comprised of Universal and their specific affinity type.

Certain cards have an active ability that must be slotted in one of four "active" slots in order to be used. A card with a passive ability, meaning that it works without the need for a player to activate it, can be slotted in either an "active" or "passive" slot. Upgrade cards are used to upgrade Equipment cards and they can be assigned to the Equipment cards beforehand in the Deck Builder. As players gain CXP they can upgrade their cards. Most cards can only use 3 upgrades. Players may choose to upgrade a card already being used, or use the points to slot a new card. Players can only have one Prime card per deck.

Equipped cards can be discarded during gameplay, which makes card points previously spent on them available for spending on a different card, but also makes the discarded card (and its Upgrades) unusable for the rest of the match. Players can earn up to 60 card points during the match. Each match, players start with 3 card points and earn an additional 3 after certain amounts of Amber are collected.

Adding or Discarding cards can only be done while a Hero is standing in their team's spawn point.

While a full set of 6 Equipment cards with 3 Upgrades each only uses 24 cards, each custom deck you create can hold a total of 40 cards. Thwas allows for flexibility in builds between games, such as having cards you may only want in certain situations, or allowing you to have early game cards that you slot in order to gain an early advantage only to discard later in the game and replace with more powerful cards.

Cards are earned by:

  • Buying Card Packs for various amounts of Reputation from the home screen store tab
  • Leveling your account and heroes
  • Participating in certain community events
  • Completing Weekly Quests
Paragon_Card_Basics

Paragon Card Basics

Card Slots[]

There are six card slots in each Hero's loadout, consisting of 4 active and 2 passive. Once the match starts, player's press "G" on PC (touchpad on the PS4) to open a window to the card deck choices. They can select a premade Starter Deck or a deck they have created themselves. Once the choice is confirmed, players can spend 3 initial points on cards and slot them. Players will gain 3 more points to spend with each card level gained during play. 

Paragon Cards

Updated Card System.

Passive cards are activated  automatically. Active cards can be activated using the 1, 2, 3, 4 keys (Up, Right, Down, or Left on the D-pad for PS4).  Once a card has been activated, it's effect will remain for a short time, then the card will need to recharge. Cards only recharge at the player's base.

Card Types[]

There are 3 types of cards you will see. Prime Helix, Equipment,Potions and Upgrade type cards.

  1. The Prime Helix card was a special card that was activated when you kill the Prime Helix Guardian. You can find this objective in the jungle. A Prime Helix card is not slotted into a deck by a player; it was automatically activated when the buff obtained from the Prime Guardian has been deposited in the enemy team's drop off point.
  2. Equipment cards are your items. They fill the 6 cards slots that you have. These cards will give you small bonuses. To get more powerful, you have to upgrade them.
    • Most equipment cards will have 3 upgrade slots.
    • Some equipment cards will have a bonus passive for fully upgrading your card.
    • In addition, most but not all items without actives give statistics equal to 1 more card point (cp) than their cost when fully socketed with upgrades. For example: the starter card Windcarver Blade costs 3 cp and gives 6.5 physical damage and 5.5 attack speed as the base item. These each are worth 1 cp, for a total of 2. When you socket an upgrade into all 3 slots, you gain the "Fully Upgraded Bonus" of another 6.5 physical damage and 5.5 attack speed. Adding these 2 cp worth of stats to the 2 cp from the base item gives a total of 4 cp worth of stats for 3cp. For this reason, it is most efficient to complete your build with 6 items, averaging 10cp per slot, rather than simply running all 3 cost upgrades in 3 cost items which (at 12 per fully upgraded item) would only allow you to have 5 items with the maximum 60 cp.
  3. Upgrade cards are cards that contain a specific stat. You can only put an upgrade card into an equipment card if they share the same stats. e.g. A physical damage upgrade must can only be put on a equipment card that has physical damage.
  4. Aside from the above there are two sub equipment card types Active and Passive. Which may or may not be Unique which does not stack with similar of the same effects.
    • Active cards are cards that require the user to activate its bonus ability by key press
    • Passive cards are always active and do not require a button press for its ability to activate


There are different types of Equipment and Upgrade cards. Each one of these cards has an affinity: Universal, Corruption, Fury, Growth, Intellect, and Order.

  • Universal cards can be used by every hero.
  • All other types depend on whether or not the hero uses them. Heroes can use up to 2 different types, based on their affinity.
  • This does not affect the Prime Helix cards.

There are also different rarities of cards. Rarer cards will be less stat-oriented and will typically have increasingly situational active abilities

  • Basic
  • Common
  • Uncommon
  • Rare
  • Epic Rare

Affinity Cards[]

Equipment cards are split up into Affinity groups. There are 5 Affiniites: Corruption, Fury, Growth, Intellect and Order. Each Hero was assigned one or two Affiniities and can only use cards that correspond with them. See Affinities for more information on how this works. 

Each card has symbols representing what they increase or decrease.  A list of the symbols and their meanings is below:

Ability Symbols
Icon Description Icon Description Icon Description
Icon Attack Speed 128x Attack Speed Icon Ability Damage Ability Damage Icon Basic Attack Armor Basic Attack Armor
Icon Cleave 128x Cleave Icon Health Regen 128x Health Regen Icon Basic Attack Pen Basic Attack Pen
Icon Cooldown Reduction 128x Cooldown Reduction Icon Lifesteal 128x Lifesteal Icon Basic Attack Damage Basic Attack Damage
Icon Critical strike Chance 128x Critical Strike Chance Icon Health Max Health Icon PrimeHelix 128x Prime Helix
Icon Critical strike Chance 128x Critical Strike Damage Icon Mana Max Mana Icon Shield Pierce 128x Shield Pierce
Icon Ability Armor Ability Armor Icon Movement Speed 128x Movement Speed Icon StructureDamage 128x Structure Damage
Icon Ability Pen Ability Pen Icon Perseverance 128x Perserverance Icon Travel Speed 128x Travel Speed
Icon Power Power

Prime Helix Cards[]

You can only have one Prime Helix card on your deck and it can only be activated by killing the Prime Helix Guardian. If activated, it will remain active on the entire ally team for 150 seconds.

Equipment Cards[]

These cards can be equipped on all heroes, regardless of their affinities.

These cards can only be equipped on Heroes with the Corruption Corruption Affinity.

These cards can only be equipped on Heroes with the Icon Fury Fury Affinity.

These cards can only be equipped on Heroes with the Icon growth Growth Affinity.

These cards can only be equipped on Heroes with the Icon intellect Affinity.

These cards can only be equipped on Heroes with the Icon order Order Affinity.

Upgrade Cards[]

These cards can be linked to any Equipment card with the corresponding stat.

These cards can only be linked to an Equipment Card of a Hero with the Corruption Corruption affinity.

These cards can only be linked to an Equipment card of a Hero with the Icon Fury Fury affinity.

These cards can only be linked to an Equipment card of a Hero with the Icon growth Growth affinity.

These cards can only be linked to an Equipment card of a Hero with the Icon intellect affinity.

These cards can only be linked to an Equipment card of a Hero with the Icon order Order affinity.

Removed or Disabled Cards[]

These cards have been removed from the game or disabled temporarily.

Unreleased Cards[]

These cards were data mined from the games files. Some of these cards are being released in the upcoming updates

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode
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