Basic Attack Damage
Attacks per Second
Feng Mao is a melee Fighter capable of engaging enemies at range, diving enemy back lines, and bursting down key targets.
Feng Mao's Conversion Shield gives him a small shield that mitigates some incoming damage. Reaping Dash is a teleport that allows Feng Mao to engage his target at range and follow up with Hamstring to slow the enemy down so his team can catch up.
Late game your primary job is to engage the enemy damage dealers. Look to dash in and slow your target down to ensure you land Earth Shatter, which can be devastating to squishy Heroes.
Ranged basic attack dealing Basic Damage
Cleave Damage: 10%
Feng Mao gives himself a Shield that lasts for 2.5 seconds.
Shield: 75/150/225/300 Mana Cost: 40
Duration: 2.5 Cooldown: 8
Feng Mao throws out an image of himself. When it collides with an enemy hero or reaches the max distance of 800 units, he will teleport to the image. His next Sweep attack within 4 seconds gains extra damage.
Mana Cost: 60 Dash Distance: 800
Cooldown: 10 Extra Damage on Next Hit: 45/70/95/120%
AOE attack that deals Ability Damage and applies a Movement Speed Slow for 2 seconds.
Ability Damage: 119.09/177.59/236.09/294.59 Mana Cost: 80/90/100/110 Movement Speed Slow: 175
Power Scaling: 2.08929 Cooldown: 12 Movement Speed Slow Duration: 2
Feng Mao slams his blade on the ground dealing Ability Damage to all enemies in a line in front of him.
Ability Damage: 266.8/366.25/465.7 Mana Cost: 70/105/140 Range: 800
Power Scaling: 3.55179 Cooldown: 90/80/70
Once ransacked an entire village searching for his pipe.
Has never worshipped the Jambakka, despite the pleas of his parents.
Denies the rumor that he "lost" three apprentices in a single day.
Feng Mao in traditional battle-dress.
How to Unlock: Unlocked by default
Feng Mao dons the ritual colors of pilgrimage, preparing for the test ahead.
Now has a tenth of a second delay between the time his projectile hits and the time he teleports. He currently disappears during that time and now has a catch-up follow cam. This effect is temporary. He’ll get a new FX that display a BAMF! cloud at the origin and the end point, 1/10th of a second apart.
E - Brake Check
Damage type to physical is more consistent with the rest of his kit.
R - Crushing Shield
Increased the height of the targeting mode.
This change will not guarantee that an enemy within range can’t jump over the damage volume. We will address this at a later date.
Enhanced the VFX
Ability no longer interruptible once he reaches the “strike” animation state.