Feng Mao is a melee Fighter capable of engaging enemies at range, diving enemy back lines, and bursting down key targets.
Feng Mao's Conversion Shield gives him a small shield that mitigates some incoming damage. Reaping Dash is a teleport that allows Feng Mao to engage his target at range and follow up with Hamstring to slow the enemy down so his team can catch up.
Late game your primary job is to engage the enemy damage dealers. Look to dash in and slow your target down to ensure you land Earth Shatter, which can be devastating to squishy Heroes.
Card Focus: Power, Attack Speed and Crit Chance.
Data in bold is the per level increase of that stat
Basic Attack Armor
Base Attack Time
1.35 (1.1157 at max level)
Ranged basic attack dealing Basic Attack Damage
Basic Attack Damage: 64.5 Power Scaling: 0.7
Damage Increase per Level: 1.5 Cleave Damage: 0.2
Feng Mao generates a shield that blocks a set amount of incoming damage.
Shield: 125/225/325/425 Mana Cost: 35/45/55/65
Duration: 2.5 Cooldown: 12
Feng Mao throws out an image of himself, and upon colliding with an enemy hero or reaching max distance he will teleport to the image. The image will deal Ability Damage to all minions it passes through and any heroes it collides with. The next Sweep dealt within 4 seconds deals increased damage.
Ability Damage: 40/80/120/160 Mana Cost: 55 Dash Distance: 700/775/850/925
Power Scaling: 0.2 Cooldown: 10 Extra Damage on Next Hit: 35%/70 %/105%/140%
Feng Mao whirls his blade in a circle around him, slowing and dealing Ability Damage to enemies within range.
Ability Damage: 75/120/165/210 Mana Cost: 55/60/65/70 Movement Speed Slow: 160/215/270/325
Power Scaling: 0.4 Cooldown: 20/18/16/14 Movement Speed Slow Duration: 2
Feng Mao leaps into the air and slams his blade on the ground dealing Ability Damage in a line in front of him.
Ability Damage: 260/350/440 Mana Cost: 85/110/135 Range: 800
Now has a tenth of a second delay between the time his projectile hits and the time he teleports. He currently disappears during that time and now has a catch-up follow cam. This effect is temporary. He’ll get a new FX that display a BAMF! cloud at the origin and the end point, 1/10th of a second apart.
E - Brake Check
Damage type to physical is more consistent with the rest of his kit.
R - Crushing Shield
Increased the height of the targeting mode.
This change will not guarantee that an enemy within range can’t jump over the damage volume. We will address this at a later date.
Enhanced the VFX
Ability no longer interruptible once he reaches the “strike” animation state.