Hero Portrait Feng Mao Traits: Melee | Attacker | Durable | Assassin | Elusive | Wild | Ganker
Release Date: December 12, 2015 (OT1)
Difficulty: Intermediate
Base Stats Overview:
Basic Damage - 7
Ability Damage - 2
Durability - 5
Mobility - 7

Base Stats:
Base Health: 651.61 (+70.2)
Health Regen: 1.09 (+0.12)
Base Mana: 276 (+15)
Mana Regen: 1.32 (+0.05)
Ability Defense: 30
Basic Defense: 25.2 (+3.24)
Basic Attack Damage: 60.4 (+3.3)
Attacks Per Second: 1.18 (+1.13%)
Movement Speed: 700

Feng Mao is a melee Fighter capable of engaging enemies at range, diving enemy back lines, and bursting down key targets.

Feng Mao's Conversion Shield gives him a small shield that mitigates some incoming damage. Reaping Dash is a teleport that allows Feng Mao to engage his target at range and follow up with Hamstring to slow the enemy down so his team can catch up.

Late game your primary job is to engage the enemy damage dealers. Look to dash in and slow your target down to ensure you land Earth Shatter, which can be devastating to squishy Heroes.


Ability Sweep Sweep
Ranged basic attack dealing Basic Damage
Cleave Damage: 10%

Ability Conversion Shield Conversion Shield
Feng Mao gives himself a Shield that lasts for 2.5 seconds.
Shield: 75/150/225/300
Mana Cost: 40
Duration: 2.5
Cooldown: 8

Ability Reaping Dash Reaping Dash
Feng Mao throws out an image of himself. When it collides with an enemy hero or reaches the max distance of 800 units, he will teleport to the image. His next Sweep attack within 4 seconds gains extra damage.

Mana Cost: 60
Dash Distance: 800

Cooldown: 10
Extra Damage on Next Hit: 45/70/95/120%

Ability Hamstring Hamstring
AOE attack that deals Ability Damage and applies a Movement Speed Slow for 2 seconds.
Ability Damage: 119.09/177.59/236.09/294.59
Mana Cost: 80/90/100/110
Movement Speed Slow: 175
Power Scaling: 2.08929
Cooldown: 12
Movement Speed Slow Duration: 2

Ability Earth Shatter Earth Shatter
Feng Mao slams his blade on the ground dealing Ability Damage to all enemies in a line in front of him.
Ability Damage: 266.8/366.25/465.7
Mana Cost: 70/105/140
Range: 800
Power Scaling: 3.55179
Cooldown: 90/80/70


  • Once ransacked an entire village searching for his pipe.
  • Has never worshipped the Jambakka, despite the pleas of his parents.
  • Denies the rumor that he "lost" three apprentices in a single day.



Feng Mao Default skin

Feng Mao in traditional battle-dress.

How to Unlock: Unlocked by default

Feng Mao Challenger skin

Feng Mao dons the ritual colors of pilgrimage, preparing for the test ahead.

How to Unlock: Begin Feng Mao's Master Challenge

Feng Mao Master skin

Feng Mao discovers that the Fires of Victory are no mere legend.

How to Unlock: Obtain the title of Master with Feng Mao

Feng Mao Inner Fire skin

Though the hands may wield a blade and a shield, the Inner Fire commands them.

How to Unlock: Purchase at the Store for 500 Coins icon or obtain as a Loot Crate drop

Feng Mao Yuletide skin

Dressed in splendid cloth and gold, Feng Mao recalls his days in the Wintefest Parade.

How to Unlock: Winterfest 2016 event. Purchasable from December 13 2016 to January 9, 2017 for 600 Coins icon



Hero Overview - Feng Mao01:01

Hero Overview - Feng Mao

Change Log

Update .39 - April 4, 2017

  • Conversion Shield
    • Feng Mao's Conversion Shield animation can now be canceled after the shield is applied.

Update .38.3 - March 14, 2017

  • Sweep
    • Attack speed gain per level increased to 1.5 from 1.26
  • Earth Shatter
    • Base damage reduced to 260 / 350 / 440 from 300 / 400 / 500
    • Card Scaling increased to 1.0 from 0.8
  • Polish & Bug Fixing
    • Feng Mao's feet now appear correctly in on the platform when viewing the hero under Profile.

Update .35 - December 6, 2016

  • Reaping Dash
    • Damage type adjusted from "Physical" to "Ability."
    • Cooldown reduced from 19 to 10 seconds at all levels.
    • Animation speed has been increased.
    • Projectile speed has been increased.
  • Hamstring
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Cooldown adjusted from 17/16/15/14 to 20/18/16/14 seconds.
  • Conversion Shield
    • Cooldown reduced from 20 to 12 seconds at all levels.
    • Shield Values adjusted to 125/225/325/425.
  • Earth Shatter
    • Damage type adjusted from "Physical" to "Ability."
    • Animation speed has been increased.
    • Targeting range Increased from 667 to 800
    • Cooldown reduced from 100/90/80 to 90/70/50 seconds.
    • There is no longer a shield component to this ability.

Update.34 - November 8, 2016

  • Polish & Bug Fixing
    • Fixed a bug causing Feng Mao's Ultimate visual effects to be placed in an incorrect location.

Update .33 - October 18, 2016

  • Polish/Bug Fixing
    • Fixed interactions with Feng Mao’s Ultimate which could cause him to get stuck mid-air.

Update .32.1 - October 4, 2016

  • Polish/Bug Fixing
    • Fixed a bug associated Rampage’s Enraged cooldown.

Update .32 - September 27, 2016

  • Polish & Bug Fixing
    • Corrected a targeting issue with Reaping Dash in which the reticle would sometimes disappear.
    • Various animation polish and tweaks.

Update .30.1 - August 23, 2016

  • Bug Fix/Polish
    • Fix for angle of some FX on weapon.

Update .28 - June 30, 2016

  • Polish/Bug Fixing:
    • Updated tooltip of Primary Ability.

Update .27 - June 14, 2016

  • Passive - The Balance
    • This functionality has been moved into the base hero kit - see below.
  • Conversion Shield
    • Now activates a shield of a fixed magnitude based on ability level.
    • Shield values reduced from 150 / 226 / 303 to 75 / 130 / 185 / 240.
    • The purple pips on Feng Mao’s right arm now indicate when the shield is available for activation.
  • Reaping Dash
    • Reaping Dash now increases Feng Mao's next Basic Attack that connects within four seconds. Feng Mao's blade will glow to indicate the effect is active.
  • Polish / Bug Fixing:
    • Fixed some graphical issues with the chains hanging off his weapon.
    • Audio added to Feng Mao’s emote, Blade Whirl, along with exertion audio.

Update .25 - May 10, 2016

  • Changed Feng Mao's and Muriel's efforts sounds to play on 35% of the time.

Update .22 - March 29, 2016

Passive - The Balance

We saw large swings in power from Feng Mao's passive. We reduced the impack of each stack to make his power a bit more predictable.

  • Reduced attack bonus and shield bonus from Feng Mao's passive from .1 to .04 per stack [30% to 12% maxed]

Reaping Dash (Q)

  • Reduced card scaling on Reaping Dash .75 to .5.
  • Reduced card scaling on Sweep to account for Passive potential [1, 1.15, 1.3] to [1, 1.1, 1.2]

Sweep (LMB)

  • Reduced card scaling on Sweep to account for passive potential.

Hamstring (E)

  • Reduced card scaling on Hamstring from 1 to .5

Earth Shatter (R)

  • Rebalanced base damage scaling on Earth Shatter from [400, 500, 600] to [325, 515, 705]
  • Reduced card scaling on Earth Shatter from 3 to 1.
  • Increased cost of Earth Shatter from [-100] to [-100, -125, -150]
  • Reduced shield on Earth Shatter [100, 175, 250] to [100, 100, 100]

Update .20 - March 14, 2016

  • Feng Mao, Grux and Kallari are unlocked at Level 7.

OT10 - March 5th, 2016

Patch 2:

  • Corrected misdirected material which could leave Feng Mao and Steel with default materials in decals.

OT8 - February 19th, 2016

  • Mad Dash (Q) ability will now increase its range based on leveling the ability .
  • Converted the minion damage on Dash from an instantaneous damage applied to all targets on teleport, to damage applied as the projectile passes through each individual.

OT6 - February 5th, 2016

Basic Attack (LMB)

  • Increase base cleave damage.
  • Increased card scaling.

Mad Dash (Q)

  • Reduced Cooldown.

OT5 - January 30th, 2016

  • Crushing Shield (R) camera tweaks. Lowered camera when aiming level to horizon. Raised and zoomed camera out when aiming down.
  • Sweep (LMB) now has a “hit confirm” effect.

OT4 - January 23th, 2016

  • Increased base health and per level health.
  • Increased base damage and damage per level of Mad Dash (Q).
  • Increased card scaling of Brake Check (E).
  • Reduced mana cost of Block/Absorb (RMB).

OT3 - January 15th, 2016

  • Updated Feng Mao’s Mad Dash (Q) targeting camera.
  • Fixed an issue with Feng Mao’s teleport placing him a small distance above his intended endpoint.
  • Increased Base Health and per level Health scaling.
  • Increased Base Resistances.

OT2 - January 9th, 2016

Q - Mad Dash

  • Now has a tenth of a second delay between the time his projectile hits and the time he teleports. He currently disappears during that time and now has a catch-up follow cam. This effect is temporary. He’ll get a new FX that display a BAMF! cloud at the origin and the end point, 1/10th of a second apart.

E - Brake Check

  • Damage type to physical is more consistent with the rest of his kit.

R - Crushing Shield

  • Increased the height of the targeting mode.
    • This change will not guarantee that an enemy within range can’t jump over the damage volume. We will address this at a later date.
  • Enhanced the VFX
  • Ability no longer interruptible once he reaches the “strike” animation state.
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