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Damage over time (DoT) is a condition that causes the affected unit to constantly take damage until the effect expires, is cleansed, or the target moves out of range. Damage is dealt at the end of each interval, the first of which begins when the spell lands. Some spells come with an initial damage, which may or may not be equal to the periodic damage.

Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes CardsCooldownCooldown ReductionExperienceJumpGoldHealthManaMovement Speed
Attack Attack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeBasic and Ability Damage
Disables, debuffs and status effects Buffs (River Buffs/Green Buff/Gold Buff/Orb Prime Buff) ● BlightKnock BackKnock UpPurifyRecallRootShadow PlaneShieldShredSilenceSlowStasisStunTeleport
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainInhibitorJump PadMinionsNeutral MonstersRaptorsTowerWardsWhite Camp
Gameplay GankingHarassmentInitiatingJunglingLanePushingTraits
Legacy Red CampBlue CampBlack CampAltarAmber LinkHarvester (Harvester Keys) ● Shadow PadsTravel Mode

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