Basic Attack Damage
Attacks per Second
Crunch is a melee fighter with a unique combo system. Utilizing each of his abilities, Crunch is capable of fluidly chaining combos together to quickly scrap his opponents.
Forward Crunch will launch Crunch forward, stopping on the first enemy hero hit, dealing damage. Left Crunch is a left hook, that deals increased cleave damage. Right Crunch will slow enemies hit. And finally Crunch's ultimate is Re-Crunch. Re-Crunch repeats the last ability used, opening up more possible comboes. Re-Crunch also has two passive components: First, landing basic attacks will shave time off your active cooldowns. Second, every third ability used will be Empowered. When empowered, Forward Crunch will drag enemies the full distance of the charge. Left Crunch will deal a whooping 100% cleave damage. Right Crunch will knock up enemies.
Chaining abilities together can create fluid comboes that can easily crush your opponents. However, missing an ability will break your combo, causing Crunch to stagger. Landing abilities is the only thing that allow you to quickly continue chaining comboes together. If you are looking for a hard engage, try using Forward Crunch, Left Crunch, then Right Crunch. This will get you into the fight, and allow you to send enemies flying with a powerful uppercut. For maximum carnage, try Right Crunch, Left Crunch, then Re-Crunch. This will allow you to cleave twice, dealing a huge burst of damage. With 24 possible comboes, Crunch has an answer to any and all problems standing in his way.
Melee basic attack dealing Basic Damage.
Cleave Damage: 20%
Dash forward, dealing Ability Damage, stopping upon hitting an enemy hero.
Empowered: Dash, pushing enemy heroes on contact.
Ability Damage: 48.47/95.27/142.07/188.87 Mana Cost: 60 Dash Distance: 1250
Power Scaling: 1.67143 Cooldown: 8 Empowered Dash Distance: 1500
Deal Ability Damage to enemies with bonus Cleave rating.
Empowered: Deals bonus damage with even more Cleave rating.