The Countess is a burst caster whose greatest strengths are misdirection and unpredictability. Utilizing her abilities, Countess can quickly single out and assassinate a key target and vanish into the darkness.
Dark Tide will send out a rolling cloud that deals damage to all enemies in the area of effect. This is her main source of damage and it's great for poking enemies and pushing lanes. Blade Siphon will cause Countess to quickly spin her blades around her dealing damage. It also comes with the passive component, that will regen a percent of Max Health every time she kills an enemy unit. This effect is amplified when slaying an enemy Hero. Shadow Slip will allow you to teleport to a target enemy, slowing it. It will also leave behind an afterimage of the Countess. If you reactivate the ability, you will return to that image. This tool will allow you to quickly get in and out of fights. And finally her ultimate is Feast. The Countess will leap to a target enemy, briefly stunning them and dealing a massive burst of damage.
When playing Countess, look for opportunities to assassinate key targets. Once your team engages the enemy, use Shadow Slip to leap to enemy damage dealer, and quickly burst them down. Feast will deal a massive burst of damage, but can also be used to interrupt enemy abilities.
Card Focus: Power and Mana
Data in bold is the per level increase of that stat
Basic Attack Armor
Base Attack Time
1.2 (1.2 at max level)
Melee basic attack dealing Basic Attack Damage
Basic Attack Damage: 52 Power Scaling: 0.5
Damage Increase per Level: 1.6 Cleave Damage: 0.1
Active: Countess quickly spins, causing Ability Damage in a circle around her. Passive: Countess regains a % of her Max Health every time she kills an enemy
Ability Damage: 60/110/160/210 Mana Cost: 75/85/95/105 Health on Minion Kill: 2/3/4/5%
Power Scaling: 0.75 Cooldown: 8 Health on Hero Kill: 10%/15%/20%/25%
Countess targets a nearby enemy and blinks to it, dealing Ability Damage and applying a Movement Speed Slow. If the target is a minion it is executed. Retrigger within 4 seconds to return to original position.
Movement Speed Slow: 400/450/500/550 Ability Damage: 40/60/80/100 Mana Cost: 100 Range: 850
Duration: 4 Power Scaling: 0.5 Cooldown: 10
Countess sends out a roiling cloud of darkness in front of her, dealing Ability Damage to all enemies in the Area of Effect.
Ability Damage: 80/140/200/260 Mana Cost: 85/95/105/115
Power Scaling: 0.9375 Cooldown: 8
Countess jumps to a nearby enemy Hero, forcing them to look at her and stunning them before dealing Ability Damage. Countess is locked down for the duration of the attack.
Ability Damage: 220/330/440 Mana Cost: 100/175/250 Stun Duration: 0.75