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The Core is the primary objective for each map. To win a match (other than the other team surrendering), a team must destroy the opposing team's Core.

The Core is the source of the minion waves. The Core cannot be targeted until one or more of a team's inhibitors are destroyed. The Core defends itself by firing single-target attacks. The Core's attack speed is reduced depending on how many Inhibitors are destroyed.

Base Stats

Health Damage Basic Armor Ability Armor Attack Speed Radius
3750 320 70 1000 0.8 2000
Mechanics
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed
Attack Attack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeBasic and Ability Damage
Disables, debuffs and status effects BlightKnock BackKnock UpPurifyRecallRootShadow PlaneShieldShredSilenceSlowStasisStunTeleport
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainInhibitorJump PadMinionsNeutral Monsters (Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingLanePushingTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode

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