The Core is the primary objective for each map. To win a match (other than the other team surrendering), a team must destroy the opposing team's Core.

The Core is the source of the minion waves. The Core cannot be targeted until one or more of a team's inhibitors are destroyed. The Core defends itself by firing quick single-target attacks. The Core's attack speed is reduced depending on how many Inhibitors are destroyed.

The Core does follow the same Backdoor Protections rules and has the same Defense Penetration as all Towers and Inhibitors.

Base Stats

Health Damage Basic Armor Ability Armor Attack Rate with 2-3 inhibitors Attack Rate with 0-1 inhibitors Radius
3750 320 70 1000 1 0.33 2000
Hero AbilitiesAffinities (Death/Chaos/Growth/Knowledge/Order) ● AuraBasic and Ability ArmorAttributes (Agility/Vitality/Intellect) ● CardsCooldownCooldown ReductionExperienceJumpGemsGoldHealthManaMovement Speed (Movement Speed Penalty)
Attack Armor PenetrationAttack SpeedBasic AttackBasic Attack TimeBasic Attack ModifiersDamage over timeLifestealPower
Status Effects, Buffs and Debuffs BlindCrowd ControlImmunityMetamorphosisRewindShadow PlaneShieldSilenceSlowStasis
World AgoraMinimapBackdoor ProtectionCoreFog WallsFountainJump PadMinionsNeutral Monsters (Aqua Camp/Black Camp/Fangtooth/Gold Camp/Green Camp/Prime Helix Guardian/River Camp/White Camp) ● TowerWards
Gameplay GankingHarassmentInitiatingJunglingKillLanePushingRespawnTraits
Legacy Red CampBlue CampAltarAmber LinkHarvester (Harvester Keys) ● RaptorsShadow PadsTravel Mode