Boris is the name (or possibly a codename) for a new hero coming to Paragon.
Strings[]
Ability.Boris.Knock
GameplayCue.Boris.AOE.Activate
GameplayCue.Boris.AOE.ExplodeBall
GameplayCue.Boris.AOE.ExplodeSelf
GameplayCue.Boris.Primary.Impact
GameplayCue.Boris.Primary.Swing
GameplayCue.Boris.Pull.Fire
GameplayCue.Boris.Pull.Proj.Inbound
GameplayCue.Boris.Pull.Proj.Outbound
GameplayCue.Boris.Pull.Targeting
GameplayCue.Boris.Shield.Activate
GameplayCue.Boris.Shield.Active
GameplayCue.Boris.Shield.Explode
GameplayCue.Boris.Targeting",`DevComment
GameplayCue.Boris.Ultimate.Activate
GameplayCue.Boris.Ultimate.HitGround
GameplayCue.Boris.Ultimate.KnockDown
GameplayCue.Boris.Ultimate.KnockUp
GameplayCue.Boris.Ultimate.Land
GameplayCue.Boris.Ultimate.Targeting
(Tag="Ability.Boris.Knock.BallInWorld",DevComment="Tag to check if Boris has his Ball")