Aurora is an extremely elusive Crowd-Control Specialist, whose abilities allow her to manipulate the cold. A powerful frontline initiator, Aurora uses the cold to freeze her enemies and take what she pleases.
Aurora has two mobility tools that make her difficult to lock down. Glacial Charge will launch Aurora forward. Dealing damage, pushing enemies aside, and blocking projectiles from the front. This ability will allow you to quickly traverse all types of terrain, leaving behind an icy trail that allies can follow. If an enemy decides to follow, feel free to let it go. Frozen Similacrum will allow Aurora to leap in a target direction, leaving behind an icy clone of herself. This clone can serve as a deterrent, blocking enemy projectiles and abilities. It can even be used to traverse terrain. Hoarfrost will create a ring of hoarfrost around Aurora, dealing damage and rooting enemies caught in the ice. This is great for controlling areas and locking down enemies. And finally, your Ultimate is Cryoseism! Aurora creates an ice earthquake. Enemies in the area will slowly turn to ice, then explode, taking damage. This chain reaction will also cause enemies caught in the explosion to turn to ice. This is a powerful Team Fight Ability, and is most effective when there are more enemies to chain explosions.
Aurora's abilites make her a powerful laner, allowing her to farm safer and more aggressively than others. But, don't get too aggressive without a team to back you up. Utilize your mobility to remain elusive and set up powerful initiations. Get ready to give your enemies the cold shoulder with Aurora.
Card Focus: Power and Cooldown Reduction
Data in bold is the per level increase of that stat
Basic Attack Armor
Base Attack Time
1.2 (1.00334 at max level)
Melee basic attack dealing Basic Attack Damage
Basic Attack Damage: 58 Power Scaling: 0.5
Damage Increase per Level: 1 Cleave Damage: 0.1
Aurora leaps in the direction she is moving, leaving behind an icy statue of herself. The replica will draw aggro from enemy minions and towers, and stays in the world for 7 seconds.
Duration: 7 Cooldown: 16/14/12/10
Mana Cost: 45 Range: 700
Aurora dashes forward, leaving behind her a trail of ice that other heroes can walk on. She deals Ability Damage to any enemy she dashes through.
Ability Damage: 40/80/120/160 Mana Cost: 80 Range: 1200/1300/1400/1500
Power Scaling: 0.35 Cooldown: 22/20/18/16
Aurora creates a ring of hoarfrost on the ground around her. Touching the ring deals Ability Damage and applies a Root.
Ability Damage: 75/125/175/225 Root Duration: 0.75/1/1.25/1.5 Mana Cost: 60/65/70/75
Power Scaling: 0.6 Ring Duration: 4 Cooldown: 14
Aurora freezes an area, applying a Max Movement Speed Slow to all enemies for 2 seconds. After a few seconds, the ice on the enemies explodes, stunning the target and causing Ability Damage in a small AOE around each target. Enemies inside the explosion AOE's will have a new explosion applied to them.
Ability Damage: 160/200/240 Non-Hero Shatter Ability Damage: 28/43/58 Movement Speed Slow: 300 Explode Time: 2 Mana Cost: 75
Hero Shatter Ability Damage: 56/86/116 Power Scaling: 0.75 (0.1 on non-hero units) Slow Duration: 1.5 Stun Duration: 1 Cooldown: 130/110/90