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Affinities are a way of adding dynamic strategizing to Paragon. Each hero in Paragon has at least one affinity, with most having two. Heroes are restricted to choosing cards that either match their affinities or are Universal. For example, Grux has the Corruption and Fury affinities, and therefore can only choose cards that have the Corruption, Fury, or Universal affinity.

Icon Corruption Corruption


Darkness, Ambition, Death.
Examples of Corruption abilities would be debuffing enemies, life draining, manipulation of the shadow plane, damage over time abilities, or spending life to gain a resource advantage.

Heroes with this affinity


These cards can only be equipped on Heroes with the Icon Corruption Corruption Affinity.

These cards can only be linked to an Equipment Card of a Hero with the Icon Corruption Corruption affinity.

Icon Fury Fury


Passion, Impulse, Zeal.

Examples of Fury abilities would be attack and movement speed buffs, critical strikes on wounded foes, powerful long range damage abilities, or bypassing an individual's defenses.

Heroes with this affinity


=== Cards ===

These cards can only be equipped on Heroes with the Icon Fury Fury Affinity.

These cards can only be linked to an Equipment card of a Hero with the Icon Fury Fury affinity.

Icon growth Growth


Growth, Instinct, Nature.

Examples of Growth abilities would be healing buffs, resource manipulation, regeneration, point blank area damage, or increased structure damage.

Heroes with this affinity


=== Cards ===

These cards can only be equipped on Heroes with the Icon growth Growth Affinity.

These cards can only be linked to an Equipment card of a Hero with the Icon growth Growth affinity.

Icon intellect


Knowledge, Manipulation, Illusion.

Examples of Intellect abilities would be cloning units, buffing structures, revealing enemies locations, disabling enemies, fast escapes from combat, or time manipulation.

Heroes with this affinity


=== Cards ===

These cards can only be equipped on Heroes with the Icon intellect Affinity.

These cards can only be linked to an Equipment card of a Hero with the Icon intellect affinity.

Icon order Order


Order, Protection, Light

Examples of Order abilities would be removing debuffs, preventing damage, healing allies, strengthening defenses, or even self sacrifice.

Heroes with this affinity


=== Cards ===

These cards can only be equipped on Heroes with the Icon order Order Affinity.

These cards can only be linked to an Equipment card of a Hero with the Icon order Order affinity.

Mechanics
Hero AbilitiesAffinities (Corruption/Fury/Growth/Intellect/Order) ● AuraBasic and Ability ArmorCard ExperienceCard PowerCooldownCooldown ReductionExperienceJumpHealthManaMovement Speed
Cards Cards (Equipment Cards/Prime Helix Cards/Upgrade Cards/Scythes/Siphons/Shadow Wards) ● Card PacksCard StoreWeekly Card Pack Rotation
Attack Attack SpeedBasic AttackBasic Attack TimeBasic Attack Modifiers (Critical Strike (Critical Strike Bonus)/Lifesteal (Spell Lifesteal)/Basic and Ability Armor Penetration) ● Damage over timeBasic and Ability Damage
Disables, debuffs and status effects Buffs (River Buffs/Green Buff/Gold Buff/Orb Prime Buff) ● BleedBlightBurnCleanseFreezeKnock BackKnock UpLife GrantPoisonRecallRootShadow PlaneShieldShredSilenceSlowStasisStunTeleportWeaken
World AgoraMinimapAmberAmber LinkBackdoor ProtectionCoreFog WallsFountainInhibitorJump PadMinionsNeutral MonstersRaptorsTowerWardsWhite Camp
Gameplay GankingHarassmentInitiatingJunglingLanePushingTraits
Legacy Red CampBlue CampBlack CampAltarHarvester (Harvester Keys) ● Shadow PadsTravel Mode

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